Environment Dev Artists
Listed on 2026-07-24
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Entertainment & Gaming
Role Overview
Environment Look Development Artists (Lead and Mid) required for a production at Stirling Animation Studio, a subsidiary of Magic Light Pictures. The role will be offered on a freelance contract, expected to start from September or October 2026 and run until early to mid‑2027.
Responsibilities- Create assets and props in Look Development within Unreal Engine.
- Collaborate with CG Supervisors and Lighting Supervisors to solve CG challenges and achieve the desired final look.
- Develop efficient shader setups to optimise render farm usage.
- Maintain and manage standard material libraries using established shading templates for consistency and pipeline efficiency.
- Design, implement and maintain complex, custom shading networks and materials for high‑priority ("hero") assets when bespoke solutions are required.
- For Lead roles: allocate work to team members to ensure the department delivers work on time and within project scope.
- Ideally, prior experience on feature production in a similar role.
- Proficiency with asset optimisation and Unreal Engine.
- Ability to work closely with texture and modelling artists to achieve optimal results.
- Strong grasp of geometry formatting.
- Capability to build and maintain complex shading networks with artist usability and user‑interface support in mind.
- Knowledge of Unreal Engine is highly beneficial.
- Strong collaboration skills within a team environment.
- Excellent prioritisation, time management and accurate time‑estimating abilities for shot tasks.
- Artists must be based regionally within the UK (outside the M25); preference for Scotland‑based artists.
Fully remote or Scottish‑based artists will be welcome; hybrid work from the Stirling studio is available.
Contract TypeFreelance contract, starting September or October 2026 and running until early to mid‑2027.
HoursStandard studio hours are 7 working hours per day (usually 10 am to 6 pm), Monday to Friday. Flexible working hours may be discussed on an individual basis within the production pipeline.
AccessibilityWe are committed to providing a working environment that is inclusive, accessible and welcoming for all team members. Individual access requirements will be discussed throughout the recruitment process to support you.
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