Prop Modeler & Dev Artists
Listed on 2026-07-24
-
Entertainment & Gaming
-
Creative Arts/Media
Join the Stirling Animation Studio team on a Magic Light Pictures production.
About the RolesWe are looking for Prop Modellers with texture painting and UV experience.
There are two roles available at a Mid or Junior level.
Responsibilities- Creating 3D stylised Props
- Effectively realising a 2D concept through to 3D
- Creating clean UV maps and baking out texture maps for use in surfacing
- Producing render tests for the approval process
- Working within a team of modelling artists and regularly communicating between your Team Lead, Directors and Art Director.
- Managing your assets and time efficiently to meet deadlines
- Responding positively, acting on notes and feedback from our Art Directors, Directors, Character Supervisor, CG Supervisor
- Reporting to your Team Lead & Line Producer if there are any issues to flag that may affect the schedule
- Demonstrable experience of using Maya for Modelling, Sculpting, UV Unwrapping, Texturing and Surfacing tasks
- Familiarity with Substance Painter and P texturing workflows.
- Interpreting volume and form when creating models from concept designs
- Demonstration of knowledge and understanding of clean topology practices, particularly when it comes to subdivision modelling
- Team player and great collaborator
- Creative eye with excellent problem solving skills
- Strong working knowledge of 3D software packages and pipelines
- Ability and experience meeting demanding deadlines whilst retaining a high quality level of work
- Knowledge of Unreal Engine would be a bonus, which can be from a games, feature or vfx background.
- Artists must be based regionally within the UK (outside the M25) and we’re particularly keen to connect with Scotland-based artists.
Fully remote or Scottish-based artists are welcomed to work hybrid from our studio in Stirling.
Contract TypeRoles will be offered on a freelance contract, expected to start from August or October 2026 running until early 2027.
HoursOur standard studio hours are 7 working hours a day (usually 10am to 6pm), Monday to Friday. We are open to discussing flexible working hours on an individual basis within the production pipeline.
AccessibilityWe are committed to providing an inclusive, accessible and welcoming environment for all team members. If you have individual access requirements, we will discuss these throughout the recruitment process to support you.
#J-18808-LjbffrTo Search, View & Apply for jobs on this site that accept applications from your location or country, tap here to make a Search: