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Senior Unity Graphics Engineer, Studio Co-Development

Job in Stratford-upon-Avon, Warwickshire, CV37, England, UK
Listing for: Unity South APAC (SEA, ANZ, IND Subcont.)
Full Time position
Listed on 2026-05-27
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer, C# / Unity Developer
Salary/Wage Range or Industry Benchmark: 60000 - 80000 GBP Yearly GBP 60000.00 80000.00 YEAR
Job Description & How to Apply Below

Opportunity

The Unity Studio Productions team is a group of highly skilled Software Developers and Technical Artists with deep expertise in the Unity platform whose main goal is to help our customers improve their projects, internal workflows, and assist them in the resolution of very challenging technical problems, bridging with the Unity Engine team in the process. To do this we provide a series of short-term and long-term co‑development services that can range in duration from one week to eighteen months and beyond.

Our customers include globally known game development studios and publishers in need of having their games’ performance optimised, their visual targets met, ported to difficult platforms, and receiving timely advice on how best to use Unity. If you are technically skilled, customer‑focused, curious, and thrive on variety, this job will suit you.

What you’ll be doing
  • Working closely with external customer teams in the United Kingdom to develop games and game production tools.
  • Assisting in the planning of customer projects by evaluating, scoping, and providing task and time estimation breakdowns.
  • Building close relationships with Unity’s internal development teams, and providing customer feedback and production verification of future features of Unity technology and services.
  • Efficiently solving problems, communicating, and educating our clients, both remotely and on‑site at their offices.
  • Proactively training yourself to remain at the forefront of Unity Engine technology and game content creation technology.
  • Visiting customers for short‑term consultations and giving them advice on how to improve their existing projects.
What we’re looking for
  • Experience on a variety of game projects and platforms, not necessarily all Unity.
  • Understanding of the technical challenges related to complex game development environments.
  • Ability to adapt to customer production environments and, in some cases, take over work streams in collaboration with the customer.
  • Ability to work closely in a team, plan, coordinate, communicate work intentions, progress, and deliver work in a timely manner, dealing with the usual complications of game development.
  • A proactive mentor who excels at technical documentation and cross‑departmental problem‑solving, translating complex technical topics into understandable concepts for both technical and non‑technical stakeholders.
  • The ability to work independently, identifying and clarifying tasks, assisting the Project Manager and more inexperienced developers.
  • The ability to develop and debug code written in a large multithreaded C# or C++ codebase, using a multi‑platform engine (e.g. Unity, Unreal, in‑house).
  • Understanding of rendering pipelines, GPU architecture and performance and optimisation techniques.
  • Deep technical expertise in the Unity ecosystem, including C#, Scriptable Objects, Addressables, Unity Lifecycle and modern render pipelines (URP/HDRP).
  • Experience with modern graphics APIs (Metal, Vulkan, DirectX
    12).
  • Experience with modern graphics techniques and shader languages (HLSL/GLSL, etc.).
  • Experience optimising rendering performance on diverse target hardware platforms (Mobile, PC, Console).
  • Proven ability with a wide‑range of GPU profiling and debugging tools (e.g. NSight, PIX, Render Doc, Xcode, etc.).
  • Proven ability to profile and optimise CPU, GPU, and memory usage using the Unity Profiler, Frame Debugger, and Render Doc.
You might also have
  • Experience (or strong interest) in high‑performance paradigms like DOTS, ECS, and the C# Job System.
  • Experience with Version Control (Git/Perforce) in a production environment.
  • Experience in delivering training/technical talks and writing technical articles.
  • Awareness of AI/ML workflows and an understanding of how to leverage emerging technologies to deconstruct and solve complex problems.
Additional information
  • This role requires residency in a city with an active USP Manager presence.
  • Relocation support is not available for this position.
  • Work visa/immigration sponsorship is not available for this position.
Benefits

At Unity we want our team members to thrive. We offer a wide range of benefits designed to support well‑being and work‑life…

Position Requirements
10+ Years work experience
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