Senior Graphics Engineer, Shader Systems
Listed on 2026-09-22
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Software Development
Game & 3D/XR Development, Software Engineer
The opportunity
The Unity Engine is used by millions of creators around the world to build powerful and engaging real-time experiences. At the heart of this is our flexible and powerful RT3D offering, giving users control from the initial point of content creation down to the final pixels on the target device.
The opportunityThe Unity Engine is used by millions of creators around the world to build powerful and engaging real-time experiences. At the heart of this is our flexible and powerful RT3D offering, giving users control from the initial point of content creation down to the final pixels on the target device.
In the graphics department, we focus on bringing pioneering graphics features to all the platforms Unity supports now and in the future! Our mission is to enable Unity developers to write rendering code without foreknowledge of what API it will ultimately be running on.
As a Senior Graphics Engineer on the Shader Systems team, you will be an integral part of collaborating with other graphics teams within Unity to improve workflows for artists and shader authors. This position will see you tackle problems across our shader tech stack, from runtime variant handling to dealing with our cross-platform shader compiler systems and building new ways for developers to define their shader workflows.
Whatyou'll be doing
- Develop and maintain high-quality and performant shader management system
- Maintain existing systems, improving performance, testability and stability
- Work with multi-functional teams to bring new engine features to all platforms
- Enable Unity shaders to work across platforms, render pipelines, and performance levels
- Build automated tests for new features and bug fixes
- Demonstrated programming skills in C++ and modern shader languages
- Knowledge of real-time 3D graphics and Modern Graphics APIs
- Ability to collaborate with developers, customers, and leadership, both verbally and via documentation
- Understanding of modern engine systems and rendering architectures and experience of working on real-world productions or large multi-platform engines
- Understanding of modern shader compilers (DXC, Slang) and IL such as DXIL, SPIR-V, and MSL
- Familiarity with the Unity engine, C# programming, and writing production shaders
- Familiarity with asset management, import, and build pipelines
Base Salary Range:
We determine the base salary range for this role based on your primary work location:
- Zone A: £59,600 - £89,400 GBP gross
- Zone B: £68,200 - £102,200 GBP gross
- Zone A: kr684,200 - kr1,026,200 DKK gross
- Zone A: CA $125,300 - CA $175,300 CAD gross
- Zone B: CA $135,400 - CA $203,000 CAD gross
This range reflects the anticipated base salary for this position. Beyond base salary, this role may be eligible for equity awards and participation in our company incentive plans (such as annual discretionary bonuses or sales commissions). The final offer amount will depend on several factors, including geographic location and the candidate’s relevant experience, professional background, and skill set.
BenefitsAt Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.
Please note:
Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.
While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally:
- Comprehensive health, life, and disability insurance
- Commute subsidy
- Employee stock ownership
- Competitive retirement/pension plans
- Generous vacation and personal days
- Support for new parents through leave and family-care programs
- Office food snacks
- Mental Health and Wellbeing programs and support
- Employee Resource…
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