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Job Description & How to Apply Below
Overview
We are looking for an enthusiastic and competent Senior Graphics Shader Compiler Engineer for an exciting and fun role in our GPU Software organization. The role involves delivering features and improvements to better realize the potential of NVIDIA GPUs for a growing range of computational workloads, ranging from deep learning, scientific computation, and self‑driving cars to graphics workloads for AAA game titles on gaming platforms.
WhatYou’ll Be Doing
- Work on design and implementation of significant parts of the compiler.
- Work on performance analysis and design/implementation of new optimizations.
- Partner with global compiler, GPU driver, architecture, and application teams to coordinate improvements and problem resolutions.
- Seek interesting and meaningful compilation problems for state‑of‑the‑art GPU technologies.
- Contribute to open‑source projects (LLVM, DXC – HLSL compiler).
- Propose, design, and implement SPIR‑V extensions, representing NVIDIA in Khronos.
- Participate and contribute to the future of SPIR‑V as a standard graphics interchange format.
- BS/MS in Computer Science or Computer Engineering (PhD strongly preferred) or equivalent experience.
- 10+ years of experience and a strong background in compilers.
- Strong C/C++ programming skills and a deep understanding of parallel programming models.
- Experience with compiler optimizations, especially working with LLVM infrastructure.
- Experience developing CUDA, DirectX, OpenGL/Vulkan applications.
- Background with developing compiler optimizations and code generation for GPUs.
- Ability to do code generation and build a good compiler framework.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 170,000 CAD – 220,000 CAD for Level 4, and 225,000 CAD – 275,000 CAD for Level 5. You will also be eligible for equity and comprehensive benefits.
#J-18808-LjbffrPosition Requirements
10+ Years
work experience
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