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Expert Level Designer; Single Player

Job in Toronto, Ontario, C6A, Canada
Listing for: Sledgehammer Games
Full Time position
Listed on 2026-06-13
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development, Video Game
Salary/Wage Range or Industry Benchmark: 80000 - 100000 CAD Yearly CAD 80000.00 100000.00 YEAR
Job Description & How to Apply Below
Position: Expert Level Designer (Single Player) - Sledgehammer Games

Job Title

Expert Level Designer (Single Player) - Sledgehammer Games

Requisition

R025769

Job Opening Type

New Position / Headcount

Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since our inception in 2009, the studio has delivered iconic titles including Call of Duty:
Advanced Warfare, Call of Duty: WWII (2017), and, most recently, Call of Duty:
Modern Warfare III.

We are excited to invite a talented and passionate developer to join our growing team as an Expert Single Player Level Designer based in our Toronto, CA studio. In this role, you will work collaboratively with our talented teams across the globe, including locations in the United States, Australia, and the United Kingdom. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.

Please note:

This is not a remote role. This is a hybrid position based in our Toronto Studio, offering flexibility with a combination of in-studio and remote workdays. Permanent remote work is not available for this position.

Your Mission

Your mission is to develop, implement and tune player-first experiences that will be enjoyed by millions of gamers across the globe. You are a self-sufficient, fire and forget teammate who takes ownership of tasks, proactively and independently solves challenges, and delivers high quality work in a timely manner. You must thrive in a challenging and often ambiguous environment. An agile and flexible mindset is also vital since this position actively partners with a variety of internal and external partners.

Excellent and persuasive communication skills are a must. Above all, we are looking for an innovative and dedicated teammate to help tell our story.

  • Collaborate with Creative Directors, Designers, Engineers, Artists, Producers, and Animators to deliver a world‑class player experience.
  • Research subject matter relating to the design objective to ensure an authentic experience.
  • Be a proactive self‑starter that can independently implement high‑level direction.
  • Clearly and effectively pitch designs and features using multimedia tools.
  • Work in Radiant to create play‑spaces that are engaging and immersive.
  • Mentor fellow Designers.
  • Play builds of games in‑progress and provide concise and prioritized feedback to both internal teams and external partners.
  • Work with other teams to ensure level requirements and plans are understood.
  • Possess a comprehensive understanding of the design process spanning all facets of the game.
  • Work closely with our user‑testing teams during play‑balancing to provide expert feedback.
Minimum Requirements
  • 8+ years in the games industry working in a level design capacity, with at least 3 shipped titles in the AAA console / PC space.
  • Passionate and egoless attitude that welcomes feedback and criticism, and enjoys working in a collaborative, iterative, and agile process.
  • Strong understanding of geometry building, flow, and layout.
  • Ability to lead by example.
  • Impressive communication skills.
  • Solid understanding of level design with ability to clearly discuss modern trends.
  • Strong problem‑solving skills.
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