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Cinematic Designer

Job in Toronto, Ontario, C6A, Canada
Listing for: Electronic Arts
Full Time position
Listed on 2026-06-24
Job specializations:
  • Entertainment & Gaming
    Video Game, Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 70000 - 90000 CAD Yearly CAD 70000.00 90000.00 YEAR
Job Description & How to Apply Below

Overview

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A team where everyone makes play happen.

Motive is to create innovative action games within iconic worlds where every player feels like the hero. Our passion has taken us from imagining dog fighter pilots in Star Wars™:
Squadrons, to re-creating Isaac Clarke onboard the Ishimura in Dead Space™., and now to building an original Iron Man action-adventure video game.

We believe in sharing our passion with our community, and with each other by having transparent discussions, by practicing an inclusive culture, and by nurturing a continuous growth mindset. Our approach leads to the best work of our careers, and as a team, building unique and immersive experiences.

Motive is looking for a Cinematics Integrator to join its Iron Man team using Unreal Engine 5. You will report to the Technical Cinematics Director and collaborate with multiple discipline teams to help facilitate the creation and integration of the project’s rich narrative content.

Responsibilities
  • Maintain a thorough understanding of the interdependencies between the game’s narrative and mission flow.
  • Coordinate with other disciplines to ensure mutual awareness and consideration of each team s requirements.
  • Ensure narrative content functions properly within the game flow.
  • Identify and communicate costly or risky requirements within mission and narrative designs.
  • Troubleshoot technical issues that arise with narrative content.
  • Assist in the assembly of narrative content in Unreal Editor.
  • Assist in the automation of narrative content integrations, where possible.
Qualifications
  • Strong and broad familiarity with Unreal Engine.
  • Prior experience building cinematic sequences in Unreal Editor.
  • Strong problem-solving skills with a proactive approach to identifying and resolving issues.
  • Excellent communication skills to facilitate interdepartmental collaboration.
  • Strong teamwork skills while also demonstrating autonomy and the ability to take ownership.
  • Holds their work to a high standard and strives to meet and exceed expectations.
  • Passion for the game development process.
Additional Skills
  • Familiarity with animation data creation and management via DCC applications (Maya, Motion Builder, etc).
  • Experience integrating animation content into a game engine.
  • Experience setting up and troubleshooting physics simulations (cloth, fluids, destruction) in Unreal Editor.

Pay transparency, compensation ranges, and benefits vary by location. This role may have a newly-created position and will be determined based on relevant factors and local requirements.

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