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Senior Gameplay Animator Splinter Cell

Job in Toronto, Ontario, C6A, Canada
Listing for: Ubisoft
Full Time position
Listed on 2026-07-07
Job specializations:
  • Entertainment & Gaming
    Animator
Salary/Wage Range or Industry Benchmark: 85000 - 120000 CAD Yearly CAD 85000.00 120000.00 YEAR
Job Description & How to Apply Below
Position: Senior Gameplay Animator [Splinter Cell]
Job Description
As a  Senior Gameplay Animator  on Splinter Cell at Ubisoft Toronto, you will be responsible for creating animations and animation systems for the Player Character and Non-Player Characters (NPC) in Third Person view.

What you’ll do:

Create  Third-person animations  that follow the visual language defined by the  Animation Director  and respect  game design constraints .

Process and enhance  motion capture data , which is used as a general foundation for our animation systems.

Produce high-quality animations using  keyframe animation  as needed.

Create Player and NPC animation solutions for  basic locomotion, 3D navigation, combat behaviours , and  scripted game moments .

Fine-tune animation data with a high level of  precision , as required by the  game engine , with strong attention to detail.

Export and integrate animations according to  technical guidelines , in collaboration with the  Technical Director  or  Technical Animator , as well as designers and programmers.

Test, review, and iterate on  animation systems directly in-game .

Work closely with fellow  animators , the  Animation Director , programmers, and designers to deliver features  on time and at the expected quality level .

Take ownership of the  final quality  of animated features delivered in the game.

Qualifications

Strong experience creating  gameplay animations  for video games.

Proven experience in  3C animation  and  third-person animation systems .

Strong expertise in  motion capture data processing .

A sharp eye for  visual quality and detail .

An  open and collaborative mindset , with the ability to find compromises when solving complex problems.

Motivation and pride in delivering  high-quality work .

Flexibility and resilience when adapting to  production changes .

A passion for  teamwork  and sharing ideas in a creative environment.

Solid understanding of  technical constraints  related to game engine integration.

Ability to work effectively in a  multidisciplinary team  while aligning with artistic and technical visions.

Familiarity with  Motion Builder  is a plus.

Experience working on a  shipped AAA title  is an asset.

Salary
The annual base salary range for this full-time position is  $85,000 to $120,000 CAD . The final base salary will be determined following the interview process and will take into account the candidate’s experience, skills, scope of responsibilities, and qualifications, to ensure fair and equitable compensation.

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Position Requirements
10+ Years work experience
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