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Character Artist - Splinter Cell

Job in Toronto, Ontario, C6A, Canada
Listing for: Ubisoft Entertainment
Full Time position
Listed on 2026-07-16
Job specializations:
  • Entertainment & Gaming
    TV & Film Production
Salary/Wage Range or Industry Benchmark: 42000 - 64000 CAD Yearly CAD 42000.00 64000.00 YEAR
Job Description & How to Apply Below

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

JOB DESCRIPTION

As a Character Artist at Ubisoft Toronto
, you’ll create and refine 3D character assets based on concept art and reference materials. You’ll work closely with experienced artists to learn our production pipeline
, tools, and workflows, while contributing characters that come to life in game.
This is an entry-level role for someone with a strong foundation in character art, a clear interest in games, and a desire to grow within a supportive, collaborative team.

What you’ll do

  • Translate 2D concepts and reference images into 3D character models
  • Build high-poly and low-poly models that meet artistic and technical expectations
  • Create clean,
    animation-ready meshes that follow deformation and technical guidelines
  • Model clothing
    , props, accessories, and modular assets
  • Unwrap models and produce efficient UV layouts
  • Texture assets using physically based rendering workflows in Substance Painter
  • Optimize assets to meet performance and technical requirements

    Apply feedback from experienced artists to refine asset quality
  • Follow team tools
    , workflows, and pipeline standards
  • Contribute to asset variations, background characters, and file cleanup tasks
QUALIFICATIONS

What you bring to the team

  • Share a portfolio showcasing 3D character work
    , including anatomy and texturing
  • Demonstrate understanding of human anatomy
    , proportions, and facial structure
  • Apply knowledge of clothing construction
    , fabric behavior, and folds
  • Use ZBrush
    , Maya
    , Substance Painter
    , and Marmoset Toolbag at a working level
  • Match a defined artistic style
  • Show curiosity and motivation to learn and grow
  • Collaborate with a positive, team-focused mindset
  • Welcome feedback and support iterative improvement
ADDITIONAL INFORMATION

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.

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