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Senior Technical Artist (Animation tools) - Sledgehammer Games

Job in Toronto, Ontario, C6A, Canada
Listing for: Activision Blizzard, Inc.
Full Time position
Listed on 2026-08-05
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 128000 CAD Yearly CAD 128000.00 YEAR
Job Description & How to Apply Below
Job Title:

Senior Technical Artist (Animation tools) - Sledgehammer Games

Requisition :  R026417

Job Description:

Your Platform  Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty:
Advanced Warfare," "Call of Duty: WWII," and most recently, "Call of Duty:
Modern Warfare III." We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters.
We are looking for passionate and talented individuals to join our studio team in Toronto, Canada. In this role you will partner closely with our teams at our other studio locations in the United States and Australia in the creation of epic content for some of the biggest games in the world.
This role is based in our Toronto, ON office and follows an onsite work schedule of four days per week. Work arrangements may change at the company's discretion to meet business needs.
Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at  or search for Sledgehammer Games on your favorite social media platform.
Your Mission  As a Senior Technical Artist, you will work as part of our tech art team to build, deliver, and support art tools, workflows, and assets that enable artists and designers to quickly integrate quality content and features into our games. You will act as a bridge between art and engineering, demonstrating superior communication skills to facilitate problem-solving between departments.

This role includes, but is not limited to, the following responsibilities:
Proactively identify problems, propose solutions, and work fluidly with other team members to improve animation workflow and quality of life.
Collaborate across disciplines and multiple studios to improve upon, add value and push the boundaries for rigging tools, rigging workflow and emerging AI technology for rigging.
Collaborate closely with engineering to develop creative product requirements for animation in both DCC tools and 'in engine'.
Player Profile   Extensive knowledge and experience writing tools for artists in Maya using the Python and/or C++ APIs
Extensive knowledge and experience building and maintaining rigs, rigging tools and rigging pipelines for AAA games
Deep understanding of motion capture pipelines for AAA games, including facial actor performance capture, rig and skeletal retargeting and animation scene management
Deep understanding of at least one (or more) real-time engines
Experience diagnosing issues with animation, improving workflows for animators and other content creators across multiple disciplines

Experience with game export frameworks, asset pipeline and workflow design
Excellent communication skills, specifically with regards to documenting technical processes and clearly explaining technically complex issues across multiple disciplines and organizational hierarchies.
Self-directed and able to identify and tackle problems independently across multiple disciplines

Experience with P4, GIT, mercurial or other versioning tools
Bonus XP   Knowledge of how content impacts performance
AAA Mobile or Switch experience

Experience with live service games
C++, C# experience

Experience with node-based shader creation in Unreal or another engine

Experience with continuous-delivery game pipelines
Examples of professional work (e.g., art, scripts, tools, simulations, etc.)
Understanding of coding best practices and efficiency
Understanding of HLSL, GLSL, or other shading languages
Has trained or mentored others
Our World  At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises, including Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater, and Guitar Hero. We have…
Position Requirements
10+ Years work experience
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