Principal Technical Artist
Who are we?
Tripledot
Studios is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
This role sits within our Peoplefun studio.People Fun is an award-winning creator of mobile games for players across the globe. We are part of Tripledot Studios, one of the world's largest independent mobile game companies, with world-class projects, resources, and infrastructure. People Fun is a Dallas-based game studio founded and led by game industry veterans, where game developers thrive on collaboration, creativity, teamwork, and fun. Our games are played by over 25 million players each month, and we have a number of exciting mobile games in development to fuel the future growth of People Fun.
We believe in bringing People together through Fun by creating the best in class social features and communities in our games that enables our players to engage deeply with other players. Secondly we endeavor to bring our studio teammates together by creating the very best game teams that foster healthy collaboration, incredible productivity, and life-long professional relationships.
Position OverviewPeople Fun is seeking a Principal Technical Artist to help stand up a brand new game team and shape the visual and technical foundation of a new casual mobile title. You will be one of the earliest people on the project, working shoulder to shoulder with artists, engineers, and designers to get ideas on screen fast, learn from them, and turn the ones that work into durable pipelines, shaders, tools, and systems.
This is a deeply technical role for someone who thinks in pipelines and profilers but still has the eye of an artist. You will own how art gets authored, integrated, optimized, and rendered, including the game's VFX and its UI implementation in Unity UI Toolkit, and you will set the technical standards the rest of the team builds against as it grows.
Responsibilities- Rapidly prototype visual and technical ideas to help the team evaluate direction, prove out feasibility, and find the fun early.
- Architect and implement art pipelines, tools, and workflows from scratch, scaling them as the team and project grow.
- Author shaders and rendering solutions that deliver the intended look while staying within mobile performance and memory budgets.
- Author production-quality VFX/PFX yourself — particle effects, shader-driven effects, and animated feedback — and build the systems and tooling that let others create them.
- Establish UI implementation standards in Unity UI Toolkit, including hierarchy structure, layout systems, and responsive behavior across mobile resolutions, aspect ratios, and safe areas.
- Define technical specifications and asset standards, and build validation tooling that keeps assets compliant as the project scales.
- Profile and optimize art content — draw calls, overdraw, atlasing, texture and memory budgets, load times, and runtime performance across device tiers.
- Develop tools and scripts in C#, Python, or similar to automate repetitive art and build tasks, including asset export, import, and marketing asset generation.
- Debug and resolve visual and performance issues, finding creative solutions within platform constraints.
- Stay current with developments in mobile graphics, tools, and techniques, proactively bringing best practices into production.
- 5+ years of professional experience as a Technical Artist in mobile games, with a demonstrated track record of technical depth and artistic judgment.
- Extensive hands-on Unity experience, including the render pipeline, asset pipeline, prefab…
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