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Technical Artist for Mobile Games
Job Description & How to Apply Below
As a Principal Technical Artist in the People Fun studio, you'll be instrumental in setting up a new game team. This demanding role emphasizes rapid prototyping, shader creation, and establishing rigorous standards for art assets. Collaborate directly with talent to ensure high-quality output while fostering creative solutions to technical challenges.
Key Responsibilities:
• Rapidly prototype visual ideas for new game directions
• Build scalable art pipelines, tools, and workflows
• Create and optimize shaders for performance and visual fidelity
• Develop superior production-quality VFX/PFX and supporting systems
• Define UI standards using Unity UI Toolkit for mobile platforms
Requirements:
• 5+ years of experience in mobile Technical Artist roles
• Solid grounding in Unity and proficiency in shader techniques
• Proven ability in creating VFX/PFX at a production level
• Expertise in Unity UI Toolkit and asset optimization
• Excellent problem-solving skills with collaborative team experience
Harness your creative and technical skills to elevate mobile games with Tripledot Studios.
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