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Principal Technical Artist at PeopleFun
Job Description & How to Apply Below
Tripledot Studios is hiring a Principal Technical Artist for its People Fun division to help build a new game team. This role combines technical artistry with hands-on involvement in authoring shaders, VFX production, and optimizing assets. You'll ensure artistic ideas translate effectively into compelling gameplay features, while mentoring and setting standards for quality.
Key Responsibilities:
• Prototype visual concepts to explore game ideas quickly
• Design and implement robust art pipelines and tools
• Author shaders and create optimized rendering techniques
• Generate high-quality VFX/PFX and develop related systems
• Set UI implementation standards in Unity using Toolkit
Requirements:
• 5+ years' experience as a Technical Artist in mobile games
• Expertise in Unity with a focus on shader development
• Solid track record in VFX/PFX production and optimization
• Strong skills in Unity UI for mobile game interfaces
• Ability to solve problems creatively within cross-functional teams
Bring your talent and experience in mobile game development to People Fun and Tripledot Studios as you impact player experiences worldwide.
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