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Job Description & How to Apply Below
Our Platform
Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Sinceourinception in 2009, the studio has delivered iconic titles including Call of Duty:
Advanced Warfare , Call of Duty: WWII (2017) , and, most recently, Call of Duty:
Modern Warfare III .
As industry leaders in first-person shooter development, our commitment to excellence is reflected in every detail of our games, from highly polished multiplayer experiences to emotionally engaging single-player campaigns. At Sledgehammer Games, we believe in pushing boundaries, redefining the possibilities of interactive storytelling, and setting new standards for visual and gameplay fidelity. Together, we aim to deliver world-class gaming content that continues to set the bar for quality, innovation, and player engagement.
We are excited to invite a talented and passionate developer to join our growing team as an Expert Lighting Artist based in our Toronto, CA studio. In this role, you will work collaboratively with our talented teams across the globe, including our locations in the United States, Australia, and the United Kingdom. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.
Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at or search for Sledgehammer Games on your favorite social media platform.
Please note:
This is not a remote role. This is a hybrid position based in our Toronto Studio, offering flexibility with a combination of in-studio and remote workdays. Permanent remote work is not available for this position.
Your Mission
Are you a video games enthusiast who enjoys first-person-shooters and has a passion for digital lighting, art, and photo realistic quality?
The lighting team are the gatekeepers of mood, visual storytelling, and are one of the primary drivers of player emotion. We work closely with our art and creative directors to evoke player emotion and drive what's most important to us:
Gameplay. In this role, you will be an integral, and critical member of our small but agile team. As our newest teammate, you will work side by side with our Lighting Leads. Together, you will help execute some of the most awe-inspiring landscapes in video games. You and our team will be accomplishing this by having routine 1:1s, weekly team meetings, you will have an in-depth training period, and open dialog / high communication with adjacent teams.
Responsible for creating game-play and in-game cinematic lighting based on direction from the Art Director
Ensure that lighting assets meet runtime and disk budgeting requirements.
Anticipate, identify, and report any potential production problems and communicate those to the Lead
Work collaboratively with other departments:
Character, VFX, and especially Environment Art
Work independently and with other leads and directors to create an optimal lighting pipeline for the product
Stay current with industry lighting techniques
Work with Rendering engineers to push our engine further
Creation of the sky dome and cloud assets
Find creative ways to set industry standards
Create workflows and best practices for the lighting team
Mentor other Lighting artists, and help build an environment of creativity, trust and excellence
Minimum Requirements
Extensive experience in a Lighting role in the gaming industry (+12 years)
Excellent working knowledge of Maya and Photoshop or equivalent
In-depth knowledge of physically based lighting
Strong understanding of advanced lighting fundamentals
Strong sense of lighting theory; color space, exposure, light fixtures, natural light, reflections etc.
Proven track-record of leading and inspiring teams
Understanding of composition and the ability to enhance mood with lighting
Effectively use color grading and post effects to enhance the final image
Working knowledge of industry standard rendering concepts and processes
Experienced with Unreal, Unity, or other proprietary engines
Experience with P & HDR lighting
Familiarity with ray tracing/path tracing systems
Ability to use AI as a development tool
Extra Points
Experience with one or more scripting/programming languages
Experience with Houdini
Knowledge of photography principles and image correction techniques
Experience playing Call of Duty…
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