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Principal Environment Artist
Job Description & How to Apply Below
We are also excited to be the recipient of the Canadian Studio of the Year award. We're best known for co-developing numerous AAA FPS games, though now we are creating compelling new games of our own. We're always on the lookout for amazing talent to join our team.
As a Principal Environment Artist at Certain Affinity, you’ll work with a small team of environment artists, creating highly detailed game environments and world assets. You’ll have opportunities to set the quality bar for our internal team by creating and visually perfecting an environment as well as working closely with the design teams to enhance the gameplay experience.
RESPONSIBILITIES:
Working with the Art Director to set the standard for a visually consistent and highly immersive world that runs within performance guidelines.
Proactively seek out new software, pipelines, and techniques to evolve the team’s creation pipeline and demonstrate that research with the team through written, verbal, and recorded documentation.
Sets the visual bar for projects and communicates the intent to others on the projects in every stage of development.
Defines robust kit-pieces that enhance the environment while supporting gameplay needs.
Create and define content benchmarks that can be distributed to both internal and external developers when needed.
Participate in art reviews and have the ability to critique big picture elements as well as individual assets in gate reviews.
Work with Project leadership teams to understand the Environment Art needs on the project and assist production in creating roadmaps for the project.
Can be asked to represent the Environment Art team to external business partners
Mentor more junior environment artists, as well as those in other areas of art content
REQUIRED EXPERIENCE:
10+ years' experience in game industry, specifically modeling and texturing environments
5+ years experience in an expert content creation or leadership role
Experience with several projects from concept and preproduction phase through shipping.
Experience establishing and driving new workflows for content creation
Either experience leading multiple teams or have provided “Subject Matter” Expertise in multiple areas of environment art creation.
Understanding of visual art with a focus on environments, composition, critique.
Shipped 1+ at least one AAA title in last 3 years
REQUIRED SKILLS:
Exceptional core art skills such as general composition, color theory, architectural fundamentals and natural/outdoor principles that will set the standard for a believable world.
Solid understanding of what makes a game level fun and engaging
Excellent collaboration and communication skills between art, design, and tech.
Ability to work within an art style and effectively communicate to the rest of the team
Expert level knowledge of MAX, Maya, or other 3D software package
Proficient with Z-Brush or other high resolution sculpting tools
Experience using Unreal 5
Solid grasp of performance requirements and constraints of current generation console and PC hardware
Understanding of the construction and application of P materials and material software such as Substance Designer
Excellent understanding of art pipelines and workflow
Demonstrates ability to prioritize within time constraints and manage multiple efforts.
Can initiate visual direction without specific concept or…
Position Requirements
5+ Years
work experience
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