Job Description & How to Apply Below
Survivors - an extraction roguelike set in a dark, stylized world of demonic ruins and vertical combat arenas. Built in Unreal Engine 5.
This is a unique opportunity to work on an original IP from the ground up with a small, experienced team that values craft and creative ownership.
We are looking for a developer with 2+ years of Unreal experience who loves making games and has something playable to show for it - whether that's a personal project, a jam game, or shipped work.
Key Responsibilities Build and iterate on core gameplay systems in UE5 (Blueprints and/or C++)
Prototype and refine mechanics - combat, movement, AI, VFX triggers
Implement world interactions, player feedback, and moment-to-moment game feel
Optimize for mid-spec hardware (profiling, LODs, streaming)
Collaborate with art, design, and audio in a remote-first, async workflow
Qualifications 2+ years working in Unreal Engine (UE4 or UE5)
At least one playable project you can share
Comfortable with gameplay programming in Blueprint and/or C++
Can self-manage and communicate well in a remote team
Nice to have
Experience with combat systems, animation blueprints, or AI behavior trees
Familiarity with Gameplay Ability System (GAS)
Background in atmospheric or action-oriented games
To Apply Please show us your technical capabilities, please include a link to games you have built. Applications without portfolio links cannot be processed. Selected candidates will be contacted for an interview.
Best of luck, and we send our warmest wishes to all applicants!
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