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Job Description & How to Apply Below
Step into the role of Team Lead Level Designer for Splinter Cell Remake at Ubisoft Toronto. Focus on guiding design teams, maintaining quality, and ensuring effective project delivery.
As a Team Lead Level Designer, you’ll empower your colleagues by mentoring them through design challenges while adhering to quality standards. Your guidance will be key in aligning creative ambitions with the realities of production. Collaborate with various teams to enhance the game development process and player engagement.
Key Responsibilities:
• Establish and define level design quality benchmarks
• Mentor designers on effective decision-making
• Facilitate knowledge sharing among team members
• Prioritize and manage design workloads effectively
• Represent the team in discussions with project leadership
Requirements:
• Experience leading design teams and projects
• Strong communication and collaboration expertise
• Familiarity with level editing tools and 3D engines
• Knowledge of production tracking platforms
• Proficient in providing actionable feedback
Contribute your leadership and design expertise to create a unique experience in Splinter Cell Remake at Ubisoft Toronto.
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