Software Engineer – Unity
Listed on 2026-10-26
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Software Development
Software Engineer, C# / Unity Developer, Game & 3D/XR Development, Full Stack Developer
JALI Research Inc. (JALI) is seeking a skilled and energetic Unity software engineer to join its software development team to contribute meaningfully to JALI’s growing suite of proprietary and acclaimed facial animation tools and workflows licensed by award winning and best-class- video game development, feature animation production, VFX and transmedia character deployment.
At JALI, we are storytellers pride ourselves on our deep bench of in-house talent, bringing together an Academy Award-winning team with decades of combined experience in graphics research and animation. Over the past 6 years JALI has contributed to several critically acclaimed titles - notably Cyberpunk 2077, Call of Duty:
Modern Warfare II, Rise of the Ronin - that have set new standards for immersiveness in gameplay. Our expertise is trusted by studios across the globe. Currently over 50 game projects are leveraging JALI Software in active production and our experience spans a wide range of IPsand animation styles.
Following the success of our Maya and Unreal plugins, we are now looking to expand our toolset to include Unity. In this early development phase, you will contribute to all aspects of the process, from designing the architecture of the new plugin to integrating existing features that ensure consistency and parity across our product offerings. As a member of the JALI team, you will report directly to the Chief Technology Officer.
RESPONSIBILITIES- Help architect and develop editor tools for Unity, including integrating JALI’s existing libraries and API within the Unity environment, design cohesive UI elements within the Unity editor, and improvement of Unity’s existing animation features to further enhance JALI generated animation
- Develop tools and scripts to improve existing animation workflows within the Unity environment
- Collaborate with the development team, founders and end-user stakeholders to produce best-in-class frameworks and next-generation workflows
- Thoroughly learn the code-base to help direct and optimize it over the long term
- Learning/Maintaining and Optimizing C# and Unity code-base with CTO
- Develop and maintain CI/CD tools and testing specific to the Unity plugin
- BS, MS/PhD in Computer Science or similar technical field of study or equivalent practical experience
- Strong programming skills in C#, C++, Python
- Experience working with Unity, with an emphasis on tools development and pipelines
- Strong communication skills with the ability to convey complex technical information
- Passion for interacting with end-user clients and creative staff to develop solution-based tools and technologies in the fields of graphics, and specifically, character animation
- Technical writing skills, working with, writing and revising written and visual documentation and tutorials
- 3-5 years of industry experience
- Experience with cross-platform development
- Working knowledge of Mel
- Familiarity with Maya and or related Digital Content Creation (DCC) software platforms:
Houdini, Blender, 3DMax, Cinema 4D etc - Familiarity with character rigging fundamentals
- Have the ability to work as part of a team
- Be a self-starter with a can-do attitude
- Be cooperative, kind and patient
- Communicate effectively, especially when conveying complex technical information
- Demonstrate exceptional problem-solving skills
- Be confident interacting with end-user clients and creative staff to develop solution based tools and technologies in the fields of graphics, and specifically, character animation
- Always be looking to expand your knowledge and skill set through new learning opportunities
- Have a keen interest in video games, film, animation and performing arts
- We are a partially remote…
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