Class A Surface Modeler; Alias, NURBs
Listed on 2026-01-13
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Design & Architecture
UI/UX Design, Creative Design / Digital Art
This range is provided by OSI Engineering. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.
Base pay range$70.00/yr - $80.00/yr
We are seeking a highly skilled and detail-oriented Alias Digital Modeler to join a forward-thinking automotive design team that is accelerating its transition from traditional physical modeling to fully digital workflows. This role plays a key part in bridging conceptual design with production-ready digital surfaces, supporting both interior and exterior automotive development.
As part of a fast‑paced, collaborative studio environment, you’ll work alongside designers, engineers, and leadership to develop high‑quality interior and exterior surfaces. This role is ideal for modelers with a keen eye for detail, a deep understanding of automotive surfacing principles, and a strong foundation in NURBS and Sub‑D modeling.
This position is 100% onsite, with no remote or hybrid flexibility.
Key Responsibilities:- Convert early concept models (e.g., from Blender or polygonal data) into high‑quality NURBS surfaces using Alias.
- Build production‑level surfaces with refined detail, clean transitions, and manufacturability in mind.
- Collaborate closely with designers and engineers to iterate and refine surface models across both interior and exterior components.
- Focus on small surface transitions, fillet quality, and precision detailing that elevate the sophistication of the final design.
- Support visualization by ensuring models are optimized for rendering in VRED and other real‑time tools.
- Communicate technical rationale and design feedback effectively across multidisciplinary teams.
- Work autonomously and efficiently in a high‑pressure, iterative development cycle with tight deadlines.
Qualifications:
- Open to all experience levels, from 2+ years and above. We welcome applicants of varying levels of experience—from junior modelers with strong technical skills and a hunger to grow, to seasoned professionals who bring deep industry expertise.
- 3–5+ years of professional experience in automotive 3D surfacing. (Strong junior candidates with exceptional skill will be considered.)
- Expertise in Autodesk Alias with advanced Class‑A surfacing capabilities.
- Strong understanding of NURBS modeling, Sub‑D, and surface continuity.
- Proven experience detailing fillets and transitional surfaces beyond basic geometry.
- Proficiency in VRED for visualization and familiarity with rendering pipelines.
- Experience working on both interior and exterior vehicle components.
- Prior automotive experience is a must. Work in a design studio at an OEM or automotive supplier will be considered.
- Ability to work from polygonal data or rough concept models and translate them into clean, refined Alias geometry.
- Knowledge of automotive design standards, manufacturing constraints, and form language.
- Exposure to real‑time rendering tools or knowledge of visualization workflows.
- Strong communication skills and ability to collaborate across cross‑functional teams and stakeholders.
- Ability to adapt quickly, work independently, and deliver high‑quality work in a deadline‑driven environment.
- Hands‑on experience with Blender or similar tools in a digital design workflow.
- Strong VIZ skillset with a deep understanding of photo‑realistic visualization principles and how they apply to 3D modeling.
Type:
Contract (12 months to start with possibility of 12‑month extension)
Schedule:
5 days onsite required
Pay Range: $40/hr-$85/hr (DOE)
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