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Class A Surface Modeler; Alias, NURBs

Job in Torrance, Los Angeles County, California, 90504, USA
Listing for: OSI Engineering
Full Time position
Listed on 2026-01-13
Job specializations:
  • Design & Architecture
    UI/UX Design, Creative Design / Digital Art
Salary/Wage Range or Industry Benchmark: 40 - 85 USD Hourly USD 40.00 85.00 HOUR
Job Description & How to Apply Below
Position: Class A Surface Modeler (Alias, NURBs)

This range is provided by OSI Engineering. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.

Base pay range

$70.00/yr - $80.00/yr

We are seeking a highly skilled and detail-oriented Alias Digital Modeler to join a forward-thinking automotive design team that is accelerating its transition from traditional physical modeling to fully digital workflows. This role plays a key part in bridging conceptual design with production-ready digital surfaces, supporting both interior and exterior automotive development.

As part of a fast‑paced, collaborative studio environment, you’ll work alongside designers, engineers, and leadership to develop high‑quality interior and exterior surfaces. This role is ideal for modelers with a keen eye for detail, a deep understanding of automotive surfacing principles, and a strong foundation in NURBS and Sub‑D modeling.

This position is 100% onsite, with no remote or hybrid flexibility.

Key Responsibilities:
  • Convert early concept models (e.g., from Blender or polygonal data) into high‑quality NURBS surfaces using Alias.
  • Build production‑level surfaces with refined detail, clean transitions, and manufacturability in mind.
  • Collaborate closely with designers and engineers to iterate and refine surface models across both interior and exterior components.
  • Focus on small surface transitions, fillet quality, and precision detailing that elevate the sophistication of the final design.
  • Support visualization by ensuring models are optimized for rendering in VRED and other real‑time tools.
  • Communicate technical rationale and design feedback effectively across multidisciplinary teams.
  • Work autonomously and efficiently in a high‑pressure, iterative development cycle with tight deadlines.
Required Skills &

Qualifications:
  • Open to all experience levels, from 2+ years and above. We welcome applicants of varying levels of experience—from junior modelers with strong technical skills and a hunger to grow, to seasoned professionals who bring deep industry expertise.
  • 3–5+ years of professional experience in automotive 3D surfacing. (Strong junior candidates with exceptional skill will be considered.)
  • Expertise in Autodesk Alias with advanced Class‑A surfacing capabilities.
  • Strong understanding of NURBS modeling, Sub‑D, and surface continuity.
  • Proven experience detailing fillets and transitional surfaces beyond basic geometry.
  • Proficiency in VRED for visualization and familiarity with rendering pipelines.
  • Experience working on both interior and exterior vehicle components.
  • Prior automotive experience is a must. Work in a design studio at an OEM or automotive supplier will be considered.
  • Ability to work from polygonal data or rough concept models and translate them into clean, refined Alias geometry.
  • Knowledge of automotive design standards, manufacturing constraints, and form language.
  • Exposure to real‑time rendering tools or knowledge of visualization workflows.
  • Strong communication skills and ability to collaborate across cross‑functional teams and stakeholders.
  • Ability to adapt quickly, work independently, and deliver high‑quality work in a deadline‑driven environment.
Preferred Qualifications:
  • Hands‑on experience with Blender or similar tools in a digital design workflow.
  • Strong VIZ skillset with a deep understanding of photo‑realistic visualization principles and how they apply to 3D modeling.

Type:
Contract (12 months to start with possibility of 12‑month extension)

Schedule:

5 days onsite required

Pay Range: $40/hr-$85/hr (DOE)

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