Surfacing/Lookdev Artist
Job Description & How to Apply Below
Surfacing/Lookdev Artist at Eyeline
Join to apply for the Surfacing/Lookdev Artist role at Eyeline.
This range is provided by Eyeline. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.
Base pay rangeCA $82,000.00/yr - CA$/yr
The Surfacing/Lookdev Artist creates photorealistic textures and develops the look for hard surface and organic models, environments, hero creature work and character work.
Key responsibilities- Create photorealistic textures, both hand‑painted and from set photography to a level of detail necessary for hero CG assets
- Assemble the textures into a shading network and tweak its lookdev to accurately match the references
- Work independently on defined tasks, but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process
- Bachelor's degree or equivalent experience
- Minimum two (2) years of experience in visual effects for live‑action feature films or television
- Hands‑on experience using Mari or Substance Painter essential;
Substance Designer and Sampler, Photoshop, ZBrush, Mudbox a plus - Working knowledge of a 3D software like Maya or equivalent necessary; V‑Ray, Nuke a plus
- Clear understanding of color space, shading, lighting, and rendering methodologies
- Familiarity with digital photography
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