Game Audio Instructor; Sessional Faculty
Listed on 2025-12-30
-
Creative Arts/Media
Summer Seasonal -
Education / Teaching
Summer Seasonal, Academic, University Professor, Faculty
Job Description
Posted Thursday, November 6, 2025 at 8:00 AM
LaSalle College Vancouver is part of the LCI Education Network which is present on 5 continents and has 23 post-secondary campuses and approximately 3,000 employees who support more than 17,000 students worldwide each year. From one country to the next, LCI Education favors the harmonization of its programs, which makes for greater flexibility, better control over the quality of its services, and deeper respect towards the various cultures it works with.
LaSalle College Vancouver offers a variety of design-based programs that respond to professional demands. Thanks to our reputation and continuous industry involvement, our experienced and dynamic teachers are passionate about providing world class instruction – both theoretical and practical – to our students.
Position Summary:
LaSalle College Vancouver is seeking a Game Audio Instructor with strong professional experience in interactive and adaptive audio for video games. The ideal candidate will bring hands-on industry knowledge, a passion for sound design and implementation workflows, and an ability to mentor students learning the collaborative, technical, and creative aspects of the game audio pipeline.
The ideal candidate thrives in a dynamic, fast-paced environment, enjoys challenges, works collaboratively, and embodies a service-oriented and solutions-focused mindset. They should possess an instinctive understanding of Media Arts learners with the ability to communicate concepts in an accessible, collaborative, and supportive way. Successful applicants will have a passion for their craft, the ability to share their knowledge, follow a set curriculum, and inspire students to excel in their chosen field of study.
Reporting to the Program Director of Media Arts, the successful candidate will teach Game Audio, where students develop skills in:
- Event-driven programming concepts and object-oriented audio implementation
- FMOD and Wwise interactive audio systems
- Unity integration and real-time environmental sound design
- Cinematic sound mixing, dialog editing, and spatial audio
Key Responsibilities
Teacha minimum of one and a maximum of five sections
* each term, as assigned by the Program Director for Media Arts and/or Chief Academic Officer.
(*Sections are subject to change)
Teaching & Curriculum
- Teach assigned Game Audio courses following established outlines, learning outcomes, and curriculum standards.
- Plan, prepare, and deliver classes on schedule and communicate any changes proactively.
- Create a student-centered, inclusive, and engaging learning environment that supports diverse learning styles.
- Guide students in designing and implementing interactive sound effects, ambience, dialogue assets, adaptive music, and cinematic mixes.
- Demonstrate and support student workflows using FMOD, Wwise, Unity, and relevant DAWs.
- Provide structured, constructive feedback on student work, supporting iterative improvement and professional growth.
- Model professional studio practices, including version control, documentation, naming/organization standards, and collaborative production etiquette.
- Uphold academic and attendance policies, including timely grading and accurate record management.
- Communicate effectively with students via approved communication platforms and provide support in a timely manner.
- Demonstrate an ongoing commitment to teaching excellence, reflective practice, and continuous professional development.
- Support emerging sound designers and technical audio artists in developing portfolio-ready interactive audio projects.
- Encourage creative problem-solving, critical listening, and iterative testing of audio systems.
Key Relationships
- Chief Academic Officer
- Academic Advisors
- Faculty
- Students
Required Qualifications:
- 3+ years of professional experience in game audio, interactive sound design, technical sound design, or related roles.
- Demonstrated experience with FMOD and/or Wwise for real-time audio implementation.
- Experience working with Unity or another real-time development environment.
- Strong proficiency in at least one DAW (Pro Tools, Logic, Reaper, Ableton Live, etc.).
- Ability to communicate technical concepts…
To Search, View & Apply for jobs on this site that accept applications from your location or country, tap here to make a Search: