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Visual Pioneering Artist

Job in Vancouver, BC, Canada
Listing for: Scanline VFX
Full Time position
Listed on 2025-12-30
Job specializations:
  • Creative Arts/Media
    Digital Media / Production, Video Game, Video Production, Computer Graphics / 3D / Animation
Salary/Wage Range or Industry Benchmark: 80000 CAD Yearly CAD 80000.00 YEAR
Job Description & How to Apply Below

1 day ago Be among the first 25 applicants

This range is provided by Scanline VFX. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.

Base pay range

CA $80,000.00/yr - CA$/yr

Eyeline is a global team of risk takers, innovators and perfectionists who achieve creative visions and have fun doing it. A dynamic workforce nestled within the industry’s most intriguing cities, united by a drive to push the boundaries of storytelling. Learn more.

About Us

Eyeline is a global creative studio partnering with storytellers to turn their ambitions into stunning reality. By blending the time-honored craft of filmmaking with breakthrough technologies, we unlock bold, cinematic visions  three pillars – VFX, Studios and Labs – form the creative spine of Eyeline, guiding how we think, work, and show up in every frame. At Eyeline, we believe technology serves artistry and our people are the soul behind everything we do, deepening creative connection, rather than replacing it.

We build worlds with exceptional craft and precision, working hand in hand with our creative partners from concept to final pixel.

Key Responsibilities
  • Cinematic Design & Composition:
    Design, compose, and deliver striking still and motion visuals that balance narrative clarity, emotional depth, and aesthetic precision
  • Visual Ownership:
    Own the visual tone of scenes, environments, and sequences, including lighting design, lens language, spatial composition, and atmosphere
  • Workflow Construction:
    Construct advanced visual workflows for concept exploration, world building, and cinematic ideation, spanning single-frame images and extended sequences
  • Look Development:
    Direct look development for experimental formats, short-form content, or pitch materials, translating raw ideas or scripts into compelling frame-based narratives
  • Creative Technology Implementation:
    Collaborate across creative teams to improve image generations and explore new visual techniques for areas like creature movement studies and photoreal shot design
  • Project Visualization:
    Contribute to projects that range from high-concept design work to frame-accurate final pixel and cinematic storytelling
Qualifications
  • 3+ years of experience in Film Production, VFX, Game Cinematics, or Feature Animation, with experience in roles like Concept Artist, Production Designer, Art Director, Cinematographer or DMP/Environment Generalist
  • Deep understanding of cinematic language (lighting, lenses, framing, pacing, color theory) with an instinct for storytelling through composition
  • Proven ability to create photorealistic visual worlds at a high fidelity and deliver a portfolio showcasing command of light, atmosphere, and narrative mood
  • 1+ year of experience utilizing machine learning techniques (neural network-generated imaging) to innovate artistic designs and enhance visual assets
  • Strong hands‑on knowledge of the advanced image creation ecosystem (e.g., Comfy

    UI, Invoke

    AI, etc.) and specific techniques like video to video re‑styling with a keyframe reference
  • Comprehensive understanding of shaping and refining prompt engineering within ML frameworks to express artistic intent and visual storytelling
  • Fluency with tools for direct image/video creation outside traditional CG workflows and the ability to work solo on short‑turnaround creative challenges
  • Strong sense of visual storytelling with ability to articulate and elevate visual intent from concept through final pixel
  • Experience with real‑time tools, projection workflows, or creative scripting
  • Built or executed full workflows using visual node‑based systems (e.g., Comfy

    UI) in a production setting
  • Hands‑on experience training visual style modules (fine‑tuning, dataset preparation) and integrating them into workflows
  • Proven ability to explore and compare output fidelity across different visual modeling systems (e.g., SDXL vs. Flux, Qwen Edit vs. Nano Banana, etc.) or enhancement tools
  • Experience incorporating large language models (LLMs) into creative pipelines for writing, sequencing, or idea structuring
EEO Statement

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us. We are committed to ensuring fair and equal treatment of your application.

When you apply for a role with us, you will receive consideration based solely on your qualifications.

This salary range is specific to applicants applying to our position in Vancouver, BC. To determine your base salary, we consider your qualifications, skills, and experience. These considerations can cause your compensation to vary outside of this range and will also be dependent on your location.

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