Development Technical Director - Expression of Interest
Job Description & How to Apply Below
Position Summary This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
What You'll Do Scrutinize the colours and directions of all light sources in the real-world scene and replicate them in CG
Design and create the lighting and the look of computer generated objects and scenes
Responsible for the final CG scene assembly, lighting and rendering of very complex shots
Work closely with Lighting Supervisors and CG Supervisors to determine the best approach to solving CG challenges and developing the final look
Create lighting setups and/or work within current setups
Create efficient rendering setups in order to optimise render farm usage
Stay on schedule and meet deadlines while maintaining the highest level of work quality
Ensure ongoing communication with Production and Leads regarding schedules and deadlines
Help mentor Junior Artists within the Lighting/Look Dev team
Create & maintain simple materials using the provided shading templates
Create & maintain custom hero materials and shading networks when necessary
Demonstrate a deep understanding of real world materials
Understand energy conservation principles
Demonstrate a deep understanding of Physically Based Rendering and shader models
Ability to work and communicate with texture and groom artists to get the best possible results
Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
What We're Looking For Bachelor’s degree in Computer Graphics or equivalent or previous professional experience in a related field
Experience with real-world lighting and photography
Demonstrable advanced Lighting and Rendering experience within a VFX environment
Previous experience performing shot Look Dev tasks
Exhibits excellent listening and communication skills, able to receive direction and criticism
Broad understanding of modern shading models
In-depth understanding of P (physically based rendering)
Ability to help and teach more junior-level artists
Ability to prioritise tasks, manage time effectively, and provide accurate time estimates for shot task completion
Excellent presentation/communication skills in dailies/shot review by clearly outlining accomplishments and next steps
Ability to work collaboratively within a team
Can write plug-ins, set-up sequences, debug simulations and write setup and Renderman surface shaders with proficiency
Ability to work with minimal supervision to complete a shot
.Thorough understanding of the VFX pipeline from modelling through animation, texturing, rendering and compositing
Ability to pick up new techniques and learn new software quickly and easily
Knowledge of Katana is essential;
Maya and Zeno are beneficial
Good understanding of texturing and lighting; knowledge of Python and/or MEL scripting is essential
Strong interest in shading technologies
Comfort with Linux-based operating systems
Solid understanding of physically plausible shading techniques
Experience building shading networks in Katana using Renderman
Scripting ability is beneficial
Excellent knowledge of Renderman and other unbiased rendering systems
Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
Salary and Benefits The hiring range for this position in Vancouver is C $85,900.00 to C$ per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors.
A full range of medical, financial, and/or other variable pay or benefits may be offered dependent on the level and position offered.
Sobre The Walt Disney Company Local
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