More jobs:
Head of Character Effects; CFX; Netflix Animation Studios
Job in
Vancouver, BC, Canada
Listed on 2026-09-21
Listing for:
Netflix Animation Studios Canada ULC
Full Time
position Listed on 2026-09-21
Job specializations:
-
Creative Arts/Media
TV & Film Production -
Entertainment & Gaming
TV & Film Production
Job Description & How to Apply Below
Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing artists and talent across three vibrant locations globally. Come join us!
Job Summary:
We are seeking a Head of Character Effects (CFX) to support our upcoming animated feature film. The Head of Character Effects works inside of NAS as the show-based leader for all character-related secondary motion, including hair, fur, feathers, cloth, and garments. They will partner closely with the Director, Production Designer, VFX Supervisor, Art Director, Head of Characters, Head of Character Animation and Technical Supervisor to ensure that character effects are both artistically compelling and technically robust.
The Head of Character Effects will oversee the CFX team during asset development, look development, and shot production. They will define the simulation approach for the show, review and give notes on all CFX work, and ensure it meets the highest quality bar while remaining efficient and stable in production. This may involve developing or supervising prototypes, guiding grooming and garment construction for simulation, solving complex technical problems, and helping to set up the CFX side of the project for success.
This position is essential in bridging the gap between creative intent and simulation-driven workflows, ensuring that character motion feels alive, expressive, and fully aligned with the film’s visual language. The Head of Character Effects builds strong relationships with creative leadership and with technical and production partners, demonstrating great diplomatic and interpersonal skills to balance artistic ambition with schedule and pipeline constraints.
What You’ll Do:
Lead and supervise Character Effects across the show, from look development to final shot delivery
Define the creative and technical approach for hair, fur, cloth, feathers, and other character-related simulations
Review CFX assets and shots, providing clear, actionable artistic and technical notes
Collaborate with Directors, Production Designers, Art Directors, Head of Characters, Animation, FX, and Look Development to ensure CFX supports character performance and story
Partner with Technical Supervisors, Production Technology, and R&D to develop and maintain robust, efficient CFX tools and workflows
Anticipate and identify creative and technical challenges in CFX and offer practical, innovative solutions
Work with Production Management on bids, schedules, and priorities to deliver high-quality work on time and within scope
Mentor and support CFX Supervisors, Leads, and Artists, fostering growth, clarity, and a positive team culture
Communicate effectively across disciplines, translating complex technical concepts into accessible language for creative partners
Collaborate with grace, humility, inclusion, and open-mindedness
What You’ll Need:
At least 10 years of experience in Character Effects/FX within film, TV, or games, including 5–7 years in leadership or supervisory roles on large-scale animated features or VFX films
Proven, production-level expertise in Houdini (SOPs/DOPs/POPs), with strong understanding of cloth, hair, fur, feather, and soft-body simulations; muscle/skin experience is a plus
Strong scripting and/or programming skills (e.g., Python, VEX) and familiarity with Linux-based workflows
Deep understanding of the end-to-end 3D animation pipeline and how CFX interacts with Modeling, Grooming, Rigging, Surfacing, Animation, FX, Lighting, and Compositing
A strong eye for movement, weight, and anatomy, and the ability to give clear, constructive notes that improve performance and appeal
Exce…
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