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Job Description & How to Apply Below
The Embassy is hiring a Senior 3D Modeller for a 14-week fixed-term contract starting November 9, 2026 , based in Vancouver, British Columbia (Hybrid) . The role involves creating and refining high-quality 3D assets, including characters, props, sets and environments, along with modelling, UVs, texturing and look development. Candidates should have 5+ years of experience in VFX, film or television and strong skills in tools such as Maya, Blender, Houdini, ZBrush, Substance or Mari.
The position offers CAD $40–$48 per hour .
Location Vancouver, British Columbia (Hybrid)
Department 3D
Employment Type
Fixed-Term
Contract Length 14 weeks
Start Date November 9, 2026
Experience Level Experienced
Compensation CAD $40–$48 per hour
About
The Role
The Embassy is looking for a Senior 3D Modeller / Asset Generalist who can help bring assets from the early stages of production through to final quality.
You’ll have the opportunity to work across modelling, texturing, look development and other areas of the 3D pipeline. You’ll also work closely with other artists and departments to solve creative and technical challenges along the way.
This role is a great fit for someone who enjoys taking ownership of their work, paying attention to detail and contributing to a collaborative team.
The Embassy is a Canadian, Oscar-nominated creative studio based in the heart of Vancouver’s Digital District. We specialize in visual effects, animation, live-action production and post-production for feature films, television, commercials and global brands. Our work has been recognized with an Oscar nomination and numerous awards and nominations from organizations including VES, Cannes, D&AD, Clio and ADCC .
What You’ll Do
As a Senior 3D Modeller, you’ll be involved in creating and developing assets for the project.
Your day-to-day work may include:
our day-to-day work may include:
Creating high-quality 3D models, textures and look development
Working on characters, sets, environments and props
Creating both hard-surface and organic models
Creating clean and efficient UV layouts
Developing and working with node-based shading networks
Taking assets or shots through to final quality
Finding practical solutions to creative and technical challenges
Working with other artists and departments to resolve issues
Taking feedback and applying it to your work
Keeping track of your progress and meeting project deadlines
Helping with asset planning and making sure assets remain consistent throughout the show
Sharing knowledge and techniques with other artists
Supporting and mentoring junior artists
Taking part in creative and technical discussions with the team
What We’re Looking For
We’re looking for an experienced artist who has:
5+ years of professional experience in commercials, film or television
Strong skills in modelling, UVs and texturing
Experience with both hard-surface and organic modelling
Good knowledge of the VFX production pipeline
Experience with software such as:
Blender
Maya
Houdini
ZBrush
Substance
Mari
A good understanding of colour spaces and global illumination
Strong problem-solving skills
The ability to work independently and manage multiple tasks
Good communication and collaboration skills
The ability to work effectively in a hybrid/remote team environment
The ability to work under tight deadlines while maintaining quality
A positive and collaborative attitude
The ability to both give and receive feedback
What We Offer
We believe great work happens when people have a healthy and supportive working environment.
For this role, we offer:
Flexible hybrid working
Standard working hours of 9:00 AM–5:00 PM
Paid lunch break
Group benefits for eligible employees
Employee Assistance Program for eligible employees
Sick days and floating…
Position Requirements
10+ Years
work experience
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