Game Programming Instructor – C++/C# (Sessional Faculty
Game Programming Instructor – C++ / C# (Sessional Faculty) Job Description
LaSalle College Vancouver is seeking a Game Programming Instructor with strong professional and/or academic experience teaching foundational software programming concepts using C++ and/or C#, specifically for game and interactive media students.
The ideal candidate has a deep understanding of introductory programming, object‑oriented design, and problem‑solving fundamentals, and can communicate technical concepts clearly to learners at the beginning of their programming journey. They are comfortable teaching students with varied technical backgrounds and guiding them from basic algorithmic thinking through object‑oriented implementation.
The successful candidate thrives in a dynamic academic environment, enjoys mentoring early‑stage programmers, and approaches teaching with patience, clarity, and structure. They demonstrate a service‑oriented, student‑focused mindset and are passionate about building strong technical foundations for future game developers.
Reporting to the Program Director of Media Arts, the instructor may teach introductory and intermediate programming courses where students develop skills in:
- Fundamental programming concepts and algorithmic thinking
- Object‑oriented programming principles (OOP)
- C++ and/or C# syntax and language features
- Classes, objects, inheritance, polymorphism, and interfaces
- Memory management, pointers, and references (C++)
- Exception handling and debugging
- File I/O, data parsing, and basic API interaction
- Use of professional development tools (Visual Studio, version control)
- Writing clean, readable, and maintainable code
- Teach a minimum of one and a maximum of five sections per term, as assigned by the Program Director and/or Chief Academic Officer. Sections are subject to change.
- Teach assigned programming courses following established outlines, learning outcomes, and curriculum standards.
- Plan, prepare, and deliver lectures, labs, and hands‑on programming exercises on schedule.
- Create a student‑centered, inclusive, and supportive learning environment for beginner and intermediate programmers.
- Guide students through:
- Algorithm design and problem decomposition
- Implementation of programs using C++ and/or C#
- Object‑oriented design and best practices
- Debugging, testing, and troubleshooting code
- Demonstrate professional programming workflows, including:
- Code organization and naming conventions
- Use of development environments (Visual Studio / VS Code)
- Version control fundamentals
- Documentation and commenting standards
- Provide structured, constructive feedback on assignments, labs, midterms, and final projects.
- Assess student performance fairly and consistently, maintaining accurate records and meeting grading deadlines.
- Communicate effectively with students through approved platforms and provide timely academic support.
- Uphold academic policies, attendance requirements, and institutional standards.
- Demonstrate an ongoing commitment to teaching excellence, reflective practice, and continuous professional development.
- Support beginner programmers in building confidence and technical competence.
- Encourage logical thinking, problem‑solving, and iterative development.
- Help students overcome common early programming challenges and misconceptions.
- Mentor students in developing foundational technical skills required for advanced game programming courses.
- Chief Academic Officer
- Academic Advisors
- Faculty
- Students
- Master’s degree in Computer Science, Software Engineering, Game Programming, or a related field, or equivalent industry experience.
- 3+ years of professional or academic experience in software development, programming instruction, or a related technical role.
- Strong understanding of:
- Core programming concepts
- Object‑oriented programming principles
- Algorithmic problem‑solving
- Proficiency in C++ and/or C#
- Experience using modern development tools such as Visual Studio or equivalent IDEs.
- Ability to clearly explain technical concepts to students with little or no prior programming experience.
- Experience teaching or mentoring beginner programmers.
- Famil…
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