Artiste technique; outil environnement/Technical Artist; Environment Tool
Environment Technical Artist (Environment Tool)
Forge alternate worlds that deepen players' lives!
We're seeking an Environment Technical Artist with a passion for building tools, improving workflows, and supporting the creative teams that bring our worlds to life.
What You'll Do- Develop and maintain pipeline tools for environment artists and technical artists, streamlining asset creation, integration, and validation.
- Collaborate closely with engineers, environment artists, and design teams to recognize needs and translate them into technical solutions.
- Contribute to art workflows and process improvements
, ensuring consistency, scalability, and ease of use across the team. - Assist with performance profiling and optimization
, including materials, shaders, and scene organization within Unreal Engine. - Support content integration
, helping artists debug and resolve technical issues in daily production. - Document tools and workflows
, ensuring new features are well-understood and accessible to the broader team. - Prototype new ideas that enhance efficiency, creative flexibility, or visual quality.
- Participate in technical reviews and planning
, providing feedback and insight into process bottlenecks and potential improvements.
- You have experience working as a Technical Artist in game development with Unreal Engine.
- You have scripting skills in C++ for Unreal Engine or advanced Unreal Blueprint code, used for tool development or automation.
- You are familiar with game asset pipelines, including modeling, texturing, materials, and level integration.
- You can balance artistic needs with technical constraints, helping ensure assets are both visually appealing and performant.
- You’re a collaborative problem solver, comfortable communicating across disciplines.
- You’re curious, proactive, and motivated to learn from other tech artists and engineers to expand your technical and creative range.
- You’re known for taking initiative—seeing something that could be improved and building the tool or workflow to make it better.
- Experience with Python or other scripting languages used for game development.
- Familiarity with DCC tool APIs such as Maya, Blender, or Houdini.
- Background in cozy, simulation, or multiplayer game development.
The base salary range in the Vancouver Metro Area for a Technical Artist (Environment Tool) position is $109,800 - $124,800 (CAD) annually. Base salary will be determined by role, level, and location. The range listed for each job is the minimum and maximum target for new hire salaries for the positions in the Vancouver Metro area. Within the range, individual pay is determined by work location and other factors.
Please discuss your specific salary expectations for your preferred location during our interview process.
- Remote eligible locations (Canada):
British Columbia Province, Quebec Province. - Aligned to core Pacific Coast hours (10:00am - 4:00pm PT).
- Dental, Vision, and RRSP.
With our projects, we’re exploring new styles of game design and tackling difficult technical problems to create games that are beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment. Our vision is to create a compelling virtual universe filled with rich and diverse gameplay experiences and social interactions that will keep you playing for years, evolving along with you and the rest of the community.
We want our players to feel valued and to have a true sense of belonging.
We are proud to be an equal-opportunity workplace committed to building a team culture that celebrates diversity, equity, and inclusion. We examine all qualified applicants regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, or Veteran status. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements.
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