Senior Gameplay Animator; Apex Legends
- California
- United States of America
Role
212822
Worker Type
Regular Employee
Studio/Department
Work Model
Hybrid
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Senior Gameplay AnimatorWe are looking for a talented and experienced Senior Gameplay Animator to join the Apex Legends Animation team. You are passionate about making games in a collaborative environment with a team of experienced developers and building player first this role you will help to establish and realize an immersive experience through remarkable animations and gameplay.
What you’ll do…
Deliver powerful & believable animation performances in from initial blocking to final polish with style and personality in first and third person gameplay.
Strong ownership of craft throughout developing the player experience content, from conceptualization (blocking, directing/co-directing mocap talent) through to realization (polished key-framing/motion editing, implementation in the game).
Work closely with Designers and members of all disciplines to ensure that we achieve responsive, immersive gameplay that feels rewarding to our players.
Maintain communication across all relevant disciplines (production, design, art, audio, VFX) throughout the development of your areas of responsibility.
Share knowledge, inspire creativity, and help elevate the quality bar.
Help to establish efficient pipelines and procedures across the animation teams
Be proactive in assessing and evolving both workflow and player experience for Apex Legends.
Ideally you have…
5+ years of professional game development experience,
A strong understanding of video game animation development
Proficiency in a 3D animation package such as Autodesk Maya
Experience with first person weapons/behaviors and full body/bipedal animations
An advanced understanding of motion capture editing (re-posing, re-timing and "plusing" mocap data)
Experience animating cameras, together with an understanding of cinematography.
Experience working closely with other domains–especially Designers, Engineers and Artists
A proactive work ethic and a sense of responsibility for the continued success of Apex Legends
Strong animation talent & experience outside of games will be considered. **
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
Certain roles may also be eligible for bonus and equity.
About Electronic Arts
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