Senior Technical Animator; Character Technology - Technology
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Description & RequirementsElectronic Arts (EA) creates next‑level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Senior Technical Animator - A-TeamElectronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet‑connected consoles, personal computers, mobile phones and tablets.
Team OverviewMeet the A‑Team: an innovative Character Animation Research Team based in Vancouver, British Columbia, with talented remote members spread across North America. We are a cross‑functional, applied R&D team, strategically positioned in EA to drive and disrupt the future of character animation technology. We are a self‑motivated, collaborative team, empowered to constantly explore and leverage the latest innovations across the fields of animation, rigging, physics, and machine learning.
Our technology has been used to create next‑generation gameplay realism across EA titles including FC, Madden, NHL, UFC, Battlefield, and many others.
Join us in shaping the future of how games are made!
LocationVancouver or remote in North America
Responsibilities- Work side‑by‑side with engineers to develop new animation solutions across DCC and Machine Learning.
- Design and implement cutting‑edge animation tools/pipelines for animators and designers in the digital content creation space.
- Work side‑by‑side with UX designers to guide the UX of these tools, in service of the broader animation community.
- Provide visual feedback on R&D projects in other focus areas, including procedural runtime systems and rigging.
- Review the animation results generated by AI models, and provide feedback for areas of improvement.
- Collaborate with partner game teams to solve unique animation challenges.
- Design and create high‑quality technical demos utilizing our team’s technology.
- Be a leader in the animation community at EA by working with partner game teams to teach our new animation systems and tools, and communicate feedback.
- Coordinate with QA to validate and maintain the high quality of our animation systems.
- Create and maintain documentation and tutorials to educate others about our team’s unique technologies.
- Report directly to the A‑Team Animation Director to take advantage of any opportunities you find.
- Proven experience as a technical animation expert showcased with motion matching and procedural solutions in released products.
- Proven experience in building animation tools and scripts in released products.
- A strong understanding of animation principles and anatomy.
- Experience with managing animation pipelines and workflows.
- Experience with motion capture and retargeting.
- Proficient in standard industry tools such as Autodesk Maya.
- Experience working closely with other domains — especially designers, engineers and artists.
- Excellent problem‑solving skills. Must be able to quickly identify issues and resolve them.
- Experience troubleshooting and debugging runtime animation systems.
- Experience in cinema tics/presentation.
- A strong drive to create high‑quality features and services that empower others and improve productivity.
- Thrive in a team environment, pushing boundaries and driving innovation together.
- Committed to expanding knowledge and skills, constantly bringing fresh ideas and inspiration to your work.
- Passion for making games look and play great.
- Experience with web technologies in tool creation or pipeline development.
- All submissions must include a portfolio showing personal and professional artwork.
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant…
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