Senior Gameplay Designer - Weapons/Combat; Apex Legends
Listed on 2026-06-08
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Entertainment & Gaming
Video Game, Game Development / Testing, Online Gaming / Sports Betting
Job Title
Senior Game Designer – Weapons/Combat (Apex Legends)
LocationLos Angeles, CA;
Vancouver, BC;
Madison, WI
Hybrid
CompanyRespawn Entertainment, founded in 2010, is an Academy Award‑winning studio behind Apex Legends, Titanfall, and Star Wars™ Jedi titles.
Job DescriptionApex Legends is looking for a Senior Game Designer who will help us create exciting and innovative new weapons and combat systems, and ensure our combat sandbox is a strong competitive experience. You will work on new weapons and combat systems from early prototype through release. With our existing combat sandbox, you will focus on tuning and evolving the sandbox in response to player feedback and ensuring the competitive health of Apex.
You have experience on a live service game in weapon and combat design, and have strong enough technical and scripting abilities to work independently.
- Work with other disciplines to create the concept for a weapon.
- Create play‑testable prototypes by kit bashing existing assets.
- See weapons and combat systems through production, including tuning, polishing, and writing robust, shippable script.
- Hold and communicate the vision for weapons and combat systems to your collaborators in other departments.
- Ensure a high‑quality release by bug‑fixing, balancing, and creating combat systems.
- Work with other designers to improve multiple parts of Apex.
- Play‑test frequently and provide high‑quality feedback.
- 5+ years professional experience as a game designer on a competitive multiplayer game.
- Experience in rapid prototyping and iterative design.
- Experience in balancing competitive game metas.
- Understanding of game feel and polish.
- Solid technical understanding of scripting and 3D action game fundamentals.
- Strong track record in design and balance.
- Played and formed many opinions about many live games.
- Strong opinions on how to improve and a drive to accomplish them.
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors.
Compensation and Benefits- British Columbia (depending on location e.g. Vancouver vs. Victoria) $114,300 – $156,200 CAD
- California (depending on location e.g. Los Angeles vs. San Francisco) $127,700 – $190,600 USD
Pay is just one part of the overall compensation at EA.
Benefits (United States)Paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) for regular full‑time employees. Certain roles may also be eligible for bonus and equity.
Benefits (Canada)Vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan for regular full‑time employees. Certain roles may also be eligible for bonus and equity.
EqualOpportunity
Electronic Arts is an equal‑opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA also considers employment qualified applicants with criminal records in accordance with applicable law and will provide reasonable accommodations to qualified individuals with disabilities.
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