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Lead Systems Designer

Job in Vancouver, BC, Canada
Listing for: Kabam
Full Time position
Listed on 2026-06-15
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 160794 - 195749.4 CAD Yearly CAD 160794.00 195749.40 YEAR
Job Description & How to Apply Below

Lead Systems Designer

At Kabam, we’re constantly raising the bar of excellence in free‑to‑play gaming. We hire for passion and diversity so that we can triumph in our collective skill. Our teams are made up of a fusion of personalities and interests bound together by a collaborative nature, fun‑loving culture, and a drive to do what it takes to make great games. And this is where you come in…

The key function of the Lead Systems Designer is to manage and lead the Systems and Missions design team. They lead the execution of a well‑defined vision for creating an effective set of system rules, features, and regular content that are able to sustain and engage users.

This role is a full‑time, on‑site position based 5 days a week at our Downtown Vancouver studio.

Managing and Leading a Multi‑talented Systems and Missions Design Team
  • Oversee the daily operations and workflow of the systems and missions design team.
  • Provide guidance and mentorship to team members to foster professional growth and development.
  • Allocate tasks and responsibilities based on individual strengths and expertise.
  • Effectively communicate complex design concepts to both technical and non‑technical team members.
  • Work with your team members to set goals and foster their career growth.
  • Coordinate with the broader leadership team to improve the operational health of the Systems and Missions Design team.
Executing on a Well‑defined Vision and Goal
  • Understand the game's overarching vision and goals, and ensure systems rules and parameters are in line with them.
  • Accountable for leading multiple large system initiatives, working with stakeholders to drive them to completion.
  • Accountable for the road‑mapping and execution of both cyclical and standalone gameplay content for our live game.
  • Views all game systems holistically with a long‑term lens toward overall product vision.
  • Work with leadership to identify systemic risks and opportunities within the game, and create a plan to resolve them.
Working with Interdisciplinary Teams
  • Work closely with Engineers, UI/UX artists, Data, QA, Live Ops, and other Design sub‑disciplines to design and implement engaging game systems and gameplay content.
  • Collaborate with key stakeholders to ensure the game’s systems are healthy and working towards the overall project goals.
  • Predicting systems risks early and driving the implementation of solutions.
  • Continuously iterate and balance the game systems to meet desired outcomes.
Leverage Feedback and Explore New Gameplay Mechanics and Ideas
  • Work with the team to identify opportunities for improving player experiences through well‑designed game systems and gameplay content.
  • Leverage data and feedback to enhance and innovate upon existing systems.
  • Introduce new and innovative gameplay mechanics to enhance the gameplay experience.
Coach and Mentor Team Members
  • Direct and mentor Systems and Missions Designers on best practices.
  • Share knowledge and experience with junior team members and other teams.
Qualifications
  • Bachelor’s Degree or equivalent working experience with an emphasis on game design.
  • 7+ years of game design experience on commercially successful properties.
  • Former experience managing game designers, schedules, road‑maps, and/or KPIs is strongly desired.
  • Experience designing game systems, understanding player psychology, and retention strategies.
  • Fluent in analyzing data, industry trends, interpreting insights, and using them to optimize in‑game systems and mechanics.
  • Free to Play experience in the mobile market, ideally in RPGs or ARPGs.
  • Experience working on a Live Operated title.
  • Experience collaborating with cross‑discipline teams to implement large game features.
  • Rock‑solid organizational skills with the ability to juggle multiple priorities.
  • Excellent communication skills, including documentation and presentation.
  • Familiarity with Google suite - Words, Sheets, Slides, etc.
  • A strong desire to make the best games in the world alongside others that share your motivation.
  • Project and/or gameplay content pipeline management experience.
Benefits
  • Extended Health Coverage: effective day one, no waiting period! Our benefits cover health, dental, life, disability, and extended paramedical…
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