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Lead 3D Object Art Production at EA
Job Description & How to Apply Below
As part of a team-driven environment, you will use your 5+ years of experience to oversee the creation and refinement of game objects. Your expertise in modeling, rigging, and shader enhancements will be crucial in mentoring fellow artists while ensuring high-quality content delivery across platforms.
Key Responsibilities:
• Model and texture 3D assets to deliver quality
• Rig and skin game objects for optimal performance
• Guide feature design processes from conception to production
• Provide estimates and maintain quality standards
• Consult on visual fidelity and shader applications
Requirements:
• Minimum 5 years in game development as an artist
• Expert in software including Maya and Substance Painter
• Strong background in stylized art and P techniques
• Proficient in effective UV layouts and texture packing
• Traditional art skills to support design quality
Bring your creativity to Electronic Arts and play a key role in shaping immersive gaming experiences.
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