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Job Description & How to Apply Below
Elevate your career at Maxis as a Senior Object Artist, specializing in 3D modeling and texturing in a hybrid setting. Be at the forefront of creative innovation for The Sims. This role based in Vancouver reports directly to a Development Director and requires a minimum of 5 years' experience in game art development. Your responsibilities will encompass modeling, rigging, and skinning assets while collaborating with cross-functional teams to deliver high-quality content.
You will play a vital role in enriching the player's experience through creativity and technical expertise.
- Create and deliver polished 3D content to meet design standards
- Ensure rigorous testing and documentation throughout development
- Lead design reviews and host team meetings
- Refine shaders and enhance visual elements
- Optimize models for performance across hardware
- 5+ years in art creation for games across platforms
- Proficient in various software including Maya and Substance
- Experience with stylized art and light/shadow techniques
- Transparent portfolio showcasing your artistic range and skills
- Capable of handling rigging fundamentals in Maya
Bring your talent for 3D artistry to Maxis and help shape the future of gaming.
J-18808-Ljbffr
#J-18808-LjbffrPosition Requirements
10+ Years
work experience
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