Concept Hard Surface Artist Apex Legends
Listed on 2026-07-15
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Entertainment & Gaming
TV & Film Production -
Creative Arts/Media
TV & Film Production
Hard Surface Concept Artist
- Apex Legends
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
What You'll Do- Collaborate closely with the Art Lead and immediate team to create compelling concept art that supports gameplay, player fantasy, and the Apex Legends experience.
- Design high-quality hard surface cosmetics and assets that align with the game's established visual language and style.
- Apply a strong understanding of industrial design, weapon design, color theory, lighting, materials, and perspective in all concept work.
- Translate creative direction into clear, production-ready visual solutions that can be effectively executed by downstream teams.
- Create illustrations and visual storytelling pieces that communicate narrative intent and support world-building through asset design.
- Utilize 3D tools to support concept development, including block-ins, lighting, camera setup, and perspective assistance.
- Contribute to animation, FX, and cinematic ideation when needed, including basic storyboarding and motion exploration.
- Participate actively in team critiques and feedback sessions, iterating quickly to improve quality and alignment with project goals.
- Support external development efforts by reviewing outsourced work and providing actionable feedback to ensure consistency with Apex Legends’ quality and artistic standards.
- Design within gameplay, technical, and production constraints, ensuring concepts are achievable and production-friendly.
- Stay informed on emerging tools, workflows, and production methodologies, helping improve efficiency and creative iteration across the team.
- Contribute to team growth by sharing knowledge, workflows, and best practices with peers.
- 3+ years of experience as a Concept Artist in games, entertainment, or a related industry.
- A strong portfolio demonstrating exceptional artistic fundamentals, including design, color, composition, lighting, materials, and perspective.
- Proven ability to create clear, production-ready concepts that effectively communicate design intent.
- Strong understanding of hard surface design principles, including industrial and/or weapon design.
- Proficiency with industry-standard digital painting software and familiarity with 3D tools commonly used in concept workflows.
- Understanding of visual storytelling, composition, cinematography, and player-facing readability.
- Strong collaboration and communication skills within a multidisciplinary team environment.
- Ability to incorporate feedback quickly and iterate effectively in a fast-paced production setting.
- Experience supporting or mentoring junior artists is a plus.
- Openness to learning and adopting new tools, workflows, and emerging technologies that improve efficiency and creative development.
- North America
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. Pay is just one part of the overall compensation at EA.
Pay Ranges- British Columbia (depending on location e.g. Vancouver vs. Victoria) $92,900 - $129,200 CAD
- California (depending on location e.g. Los Angeles vs. San Francisco) $104,400 - $157,400 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby.
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