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Job Description & How to Apply Below
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC.
EA SPORTS NHL franchise is founded on passion and new ideas. Located in Vancouver, British Columbia, the team is composed of remarkable talent on a mission to accomplish on-ice experiences that connect gamers around the world through play. If you're a creative pioneer with experience with your craft, you will have the chance to turn a job into something you love.
Your Responsibilities:
The Technical Artist plays a critical role in advancing how our teams deliver world-class experiences. Reporting to the Technical Art Director you'll be responsible for helping drive quality at scale, owning runtime performance and optimization across multiple platforms. You’ll collaborate closely with our rendering engineers and art leads to build, test, refine and debug anything that comes between that perfect blend of visual quality and high performance.
Candidates may come from Art, Design, Mathematics, Engineering, or Computer Science, but you must be comfortable operating at the intersection of creativity and technology. Most importantly, you bring a genuine curiosity and enthusiasm for emerging technologies like Generative AI and Machine Learning and their transformative capabilities.
Your
Qualifications:
At least 5+ years of games production experience
A bachelor’s degree (or equivalent experience) in a related field.
Effective at communicating with different audiences: artists, engineers, managers.
Proficient in visual (e.g. Shader Graphs, Blueprints) or textual (Python, C#) scripting/programming (C++ is a bonus but is not required).
Proficient with graphics debuggers/profilers (PIX, Render Doc) and memory/runtime resource management
A solutions-provider, especially as it pertains to testing and debugging technical issues.
Experience with asset optimization challenges/techniques.
A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.
Proficiency with commercial game engines/editors like Unity/Unreal is a plus.
Proficiency with Generative AI and ML theory and practice is also a plus.
A Passion for Games!
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD
Pay is just one part of the overall compensation Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.…
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