Sound Designer (Star Wars Jedi
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Sound DesignerTemporary: 12 Month Term
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Sound DesignerTemporary: 12 Month Term
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include the critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi:
Fallen Order, Star Wars Jedi:
Survivor, and Medal of Honor:
Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
We're looking for a Sound Designer to join our team and help us deliver our next incredible experience for players.
Note:
(1) This role does not involve music composition. (2) This role falls under Respawn's hybrid work model which will require onsite presence at one of EA's hub studios. Preference will be given to those candidates who can be stationed in Chatsworth, CA.
- Design and edit interactive sound effects for gameplay systems, characters, abilities, environments, and UI using Reaper.
- Integrate and tune audio assets using Wwise, Unreal Engine, and proprietary tools.
- Use creative audio processing to craft sounds that are clear, impactful, and responsive in gameplay, and support the narrative.
- Balance, mix, and troubleshoot sounds in-game to ensure clarity, consistency, and performance.
- Collaborate with other departments to ensure audio supports gameplay and narrative intent.
- Maintain audio standards through asset management, naming conventions, documentation, improving audio pipelines, and implementation of best practices.
- 2+ years of professional game audio experience, preferably on AAA titles. Experience contributing to at least one shipped title is preferred.
- Strong sound design abilities combined with an understanding of technical audio systems and workflows.
- Ability to independently own audio content for small- to medium-sized gameplay features.
- Skilled at integrating audio using game engines and audio middleware, especially Unreal Engine and Wwise.
- Proficiency with DAWs, audio editing tools, and plugins, with preferable experience using Reaper and standard plugin suites such as Fabfilter/Soundtoys/etc.
- Ability to quickly learn new in-house audio tools and workflows.
- Detail driven and has ability to conform to project standards like naming conventions, implementation best practices, and style considerations.
- Able to communicate effectively within and outside of the Audio Team.
- Enthusiastic about game audio.
- Strong communication and collaboration skills with both audio and cross-disciplinary teams.
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAYRANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD
- California (depending on location e.g. Los Angeles vs. San Francisco) *$104,400 - $157,400 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability,…
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