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Technical Artist: Pipelines & DCC Tools for Games
Job Description & How to Apply Below
Electronic Arts in Vancouver is seeking a Technical Artist to develop pipelines, tools, and workflows for EA SPORTS titles. You will collaborate with art, engineering, and design teams to optimize assets, automate production tasks, and push the capabilities of the Frostbite engine.
Preferred candidates bring 3+ years of game production experience, a related bachelor's degree, and strong scripting in Python or C#. Experience with Maya, Photoshop, and Houdini is a plus.
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