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Technical Artist (DCC) - EA SPORTS FC

Job in Vancouver, BC, Canada
Listing for: Electronic Arts
Full Time position
Listed on 2026-09-12
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 70000 - 110000 CAD Yearly CAD 70000.00 110000.00 YEAR
Job Description & How to Apply Below

Role

215674

Worker Type

Temporary Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Important Note:
This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday
- Thursday every week. This is a 12-month contract with the possibility of longer term employment.

EA SPORTS is one of the world's leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC.

As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivalled authenticity. With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.

The EA SPORTS FC Tech Art team is a global community of technical creators, fueled by imagination and a unified passion to grow the love of sports for players worldwide through inspiring visuals and immersive experiences. We push visual boundaries and create leading-edge content across multiple disciplines.

Your Responsibilities:

The Technical Artist serves as a bridge between artists and engineers. They are considered part of the art team and work closely with artists, project managers, SEs and the Technical Art team. They also act as a point of contact with the game team partners, liaising between the art and game teams. The main areas of responsibility include asset optimization, content management/integration and game development.

TAs are expected to assume ownership of any technical issues that arise on their projects and resolve them. You can be from an Art, Design, Mathematics, Engineering, or Computer Science background; however, you must demonstrate a comfort level with both art and science.

This role is focused on supporting our 3D artists, working with Python and DCCs.

Your

Qualifications:
  • Ideally, at least 2 years of modern game engine production and development experience.
  • Hands-on experience in in-game performance-related optimizations.
  • Hands-on experience with content workflow in game engines.
  • Experience in professional programming. Being able to read and write C++ is a bonus.
  • A bachelor's degree (or equivalent) in a related field described in the responsibilities is desired.
  • Effective at communicating with different audiences: artists, engineers, and management.
  • A solutions provider, particularly as it pertains to testing and debugging technical issues.
  • A willingness to jump into the unknown and solve new problems;
  • A proven track record of the ability to think creatively to resolve technical challenges and limitations in a fast-paced environment.
  • A Passion for Games is a plus!
Pay Transparency
- North America
COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

Pay is just one part of the overall compensation at EA.

  • In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
PAY RANGES About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we…

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