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Designer, Handheld - EA SPORTS FC

Job in Vancouver, BC, Canada
Listing for: Electronic Arts
Full Time position
Listed on 2026-09-04
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 90000 - 130000 CAD Yearly CAD 90000.00 130000.00 YEAR
Job Description & How to Apply Below
Position: Experience Designer, Handheld Experiences - EA SPORTS FC

Role

215926

Worker Type

Regular Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Experience Designer, Handheld Experiences - EA SPORTS™ FC

As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.

With more opportunity than ever to design, innovate, and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.

Qualifications

  • 3+ years designing shipped, player-facing interfaces for games or interactive entertainment, mobile, console or handheld.
  • Touch-first interaction design: direct manipulation, a coherent gesture vocabulary, thumb reach and grip zones, targets sized for fingers rather than cursors, scroll and drag physics with real weight, and immediate feedback in a world that has no hover state.
  • You’re designing for primary input: matching navigation, clear focus and selection states, and consistent conventions.
  • Strong visual craft, with evidence in your portfolio: typography, grid and layout, spacing and hierarchy, and color used to carry state and meaning rather than decoration. Your work has a point of view and aims to bring to life intuitive and innovative patterns.
  • You treat motion, sound, and haptics as core material rather than final polish. You design moments where a transition, an audio cue, and a rumble land together and make a selection feel physical.
  • Design system fluency. You can build and document a component with its variants and states, make it scale across screen contexts, and articulate when a pattern should be reused, extended, or deliberately broken.
  • Define when console layouts can scale dynamically to handheld screen size versus when they must diverge into bespoke, handheld-specific UI layouts to prevent compromised readability and interactivity.
  • Own the UX for platform-specific states and compliance requirements, designing transitions for device suspend/resume, inactivity dimming, offline play, and variable network conditions.
  • Leverage best-in-class localization and accessibility standards in your work. Advocate for what great looks like.
  • Fluency in Figma at a systems level, comfort with AI-based prototyping tools e.g. Claude Code, Figma Make, etc.

Responsibilities

  • Own the end-to-end player experience for your features, from concept through ship: flows, wireframes, high-fidelity design, motion and haptic direction, and support through implementation.
  • Leverage & contribute to an established FC Design System, extending it for handheld context.
  • Define input models and navigation paths for touch and platform-specific input, and make the transitions between them feel seamless.
  • Prototype and evaluate on hardware early and often.
  • Partner with game designers, producers, engineers, research, and product managers to make the feel of the interface a shared, deliberate outcome.
  • Work within platform requirements and first-party guidelines so that certification is a checkpoint rather than a late scramble.
Nice to have
  • Shipped a title on handheld platforms (ex: Mobile, Switch 1/2, ROG Ally, MSI Claw, Steam Deck)
  • Hands-on experience with Unity, Unreal/UMG, or a proprietary UI framework, enough to prototype in-engine or reason about what is implementable.
  • Experience with diegetic or in-world UI

At EA, we believe our future is to build joyful experiences and push the boundaries of our games and we want your help and expertise in doing so.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.

Certain roles may also be eligible for bonus and other incentive programs.

About…

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