Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. At Full Circle, we're redefining what it means to create and play together.
We are the studio behind skate.™, an online, free-to-play, skateboarding sandbox set in an ever-evolving world. With cross-play and cross-progression, skate. moves with you, wherever you play. Creativity, connection, and self-expression are at the heart of what we do. Join us to do the best work of your career and help shape the future of this iconic franchise. We're looking for an Activities Designer to help shape the ongoing seasonal experience in skate, reporting to the Seasonal Design Director.
You will be responsible for pitching, implementing, and fine-tuning activities for players to do solo and with others within skate. You'll also help design features, progression, and new activity modes to help support seasonal and project goals.
- Design, implement, and maintain compelling activities, challenges, missions, tasks, and events that keep players engaged within seasons and throughout progression.
- Refine designs based on internal and external playtests, game metrics, team input, and player feedback.
- Work within the Frostbite engine using the editor and visual scripting to prototype and bring your designs to life.
- Collaborate with other departments (UI, UX, Gameplay, etc) to support game features with engaging activity loops and content.
- Help develop new features and systems related to player engagement, progression, and seasonal content.
- Bachelor's Degree in Game Design or related field, or equivalent industry experience.
- 1+ years experience working within game engines implementing content or features.
- 1+ years experience creating progression, activities, or seasonal content for a shipped game.
- BONUS: A passion for skateboarding and skate culture.
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAYRANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD
Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
Certain roles may also be eligible for bonus and other incentive programs.
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