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Technical Artist: Asset Optimization & Shaders

Job in Vancouver, BC, Canada
Listing for: Electronic Arts
Full Time position
Listed on 2026-09-17
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 85000 - 120000 CAD Yearly CAD 85000.00 120000.00 YEAR
Job Description & How to Apply Below
A leading interactive entertainment company is seeking a Technical Artist to bridge the gap between artists and engineers. This role involves optimizing game content, managing asset integration, and solving technical challenges. Ideal candidates will have at least 5 years of experience in game engine production, strong C++ skills, and a passion for gaming. This position is based onsite in Burnaby, British Columbia, and offers competitive benefits, including vacation, health coverage, and professional development opportunities.
This is an excellent role to take on the Technical Artist:
Asset Optimization & Shaders role at Electronic Arts. This posting is for the Technical Artist:
Asset Optimization & Shaders role at Electronic Arts, based in Vancouver, Metro Vancouver Regional District, Canada. We are looking to fill the Technical Artist:
Asset Optimization & Shaders position at Electronic Arts in Vancouver, Metro Vancouver Regional District, Canada.
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