Technical Artist: Pipelines & DCC Tools Games
Electronic Arts in Vancouver is seeking a Technical Artist to develop pipelines, tools, and workflows for EA SPORTS titles. You will collaborate with art, engineering, and design teams to optimize assets, automate production tasks, and push the capabilities of the Frostbite engine.
Preferred candidates bring 3+ years of game production experience, a related bachelor's degree, and strong scripting in Python or C#. Experience with Maya, Photoshop, and Houdini is a plus.
Consider building your career as a Technical Artist:
Pipelines & DCC Tools for Games at Electronic Arts.
Our team is growing, and we are hiring a Technical Artist:
Pipelines & DCC Tools for Games in Vancouver, Metro Vancouver Regional District, Canada.
This opportunity is for the Technical Artist:
Pipelines & DCC Tools for Games role at Electronic Arts.
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