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Gaming and Media - Character Rigger

Job in Vancouver, BC, Canada
Listing for: Apex Systems
Full Time position
Listed on 2026-09-19
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 45 - 50 CAD Hourly CAD 45.00 50.00 HOUR
Job Description & How to Apply Below
Position: Gaming and Media - Character Rigger 3

Gaming and Media - Character Rigger 3

Join Apex Systems as a Character Rigger 3, based in Vancouver, BC. This 18‑month hybrid contract requires 3 days onsite.

Base Pay Range

$45.00/hr – $50.00/hr

Job Description

Join a leading game development studio located in Vancouver, Canada, and become a part of the team behind an iconic game franchise. Our mission is to shape the future of this beloved IP and push the boundaries of entertainment platforms and devices.

CHARACTER RIGGER

The Character Rigger will be responsible for developing high-quality rigged assets that support animation systems in a game development environment. This role requires a strong understanding of anatomy, rigging principles, and technical constraints of modern game engines. The ideal candidate will collaborate closely with rigging leads and other departments to ensure assets meet both artistic and technical standards.

Terms
  • 18‑month contract
  • Hybrid (3 days onsite)
  • Location:

    Vancouver, BC
Responsibilities
  • Collaborate with the Rigging Lead to create rigged assets that meet platform and engine specifications.
  • Implement feedback from art leads and peers to refine rigging solutions.
  • Troubleshoot and resolve issues with rigged assets, ensuring functionality on target platforms.
  • Participate in team meetings to maintain clear and effective communication.
  • Consistently meet project deadlines and milestones.
  • Document new rigging tools, workflows, and techniques.
  • Contribute positively to team culture and creative problem‑solving.
Must‑haves
  • Minimum 3 years of professional rigging experience or equivalent.
  • Demonstrated rigging proficiency through portfolio or AA/BFA degree.
  • Expertise in Maya and ability to quickly adapt to new tools and workflows.
  • Strong understanding of human and animal anatomy.
  • Clean and efficient skinning practices.
  • Passion for game development and awareness of industry trends.
  • Proactive problem‑solving skills and willingness to tackle complex challenges.
  • Willingness to learn and adapt to in‑studio workflows and tools.
Nice‑to‑haves
  • Experience with Unreal Engine 5.
  • Python scripting knowledge.
  • Familiarity with Motion Builder.
  • Knowledge of cloth simulation or related technologies.
EEO Employer

Apex Systems is an equal opportunity employer. We do not discriminate on the basis of race, color, religion, creed, sex (including pregnancy, childbirth, breastfeeding, or related medical conditions), age, sexual orientation, gender identity, national origin, ancestry, citizenship, genetic information, registered domestic partner status, marital status, disability, status as a crime victim, protected veteran status, political affiliation, union membership or any other characteristic protected by law.

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