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Cinematic Artist - American Football

Job in Vancouver, BC, Canada
Listing for: Electronic Arts
Full Time position
Listed on 2026-09-22
Job specializations:
  • Entertainment & Gaming
Salary/Wage Range or Industry Benchmark: 92900 - 129200 CAD Yearly CAD 92900.00 129200.00 YEAR
Job Description & How to Apply Below
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Camera / Presentation Designer   
* This is a hybrid role working within our Vancouver/Burnaby studio 3x per week.

** A portfolio of work is required for consideration
Role Summary
The Camera / Presentation Designer crafts visually engaging, emotionally impactful, presentation moments that support the game's overall presentation vision. Working under the guidance of the Experience Design Director and across multiple teams. You will focus on shot construction, sequencing, pacing, atmosphere, and presentation implementation across celebrations, intros, social spaces, progression moments, and player-expression systems.
You will focus on presentation craft and execution and does not own gameplay systems, product direction, feature prioritization, or milestone planning.
Responsibilities:
Create presentation moments across celebrations, intros, event sequences, social spaces, and progression experiences
Design dynamic, immersive presentation beats
Build visually engaging shot sequences following advanced camera and editorial principles
Develop transitions between gameplay and presentation moments that maintain immersion and flow
Design presentation packages supporting player-generated content and customization systems
Apply cinematography fundamentals including framing, composition, motion, pacing, and visual continuity
Collaborate with Lighting, Audio, VFX, Animation, and Design teams to create cohesive emotional experiences
Maintain visual consistency across presentation systems and game modes
Iterate quickly within engine using sequencing and presentation tools
Participate in reviews, feedback sessions, and polish evaluations to improve overall presentation quality

Qualifications:

5+ years of experience in game development, cinema tics, broadcast, editorial, presentation design, and related visual storytelling fields.
A Portfolio showcases previous work in these areas, demonstrating an understanding of cinematography, composition, pacing, editing, shot continuity, and emotional storytelling.
Experience creating presentation or cinematic content within modern game engines
Collaborate across Design, Audio, VFX, Animation, Lighting, and Engineering teams
Comfortable iterating quickly within production and technical constraints

Experience with sports presentation, broadcast-style entertainment, or cinematic game experiences
Unreal Engine experience
Experience supporting player-expression or UGC systems
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD
Pay is just one part of the overall compensation  Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and…
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