Job Description & How to Apply Below
Responsibilities
Own UX across core game systems — defining flows, wireframes, and interaction models that make complex systems feel intuitive and rewarding
Partner closely with UI Artists, Game Designers, and Engineers to translate design intent into polished, player-facing experiences
Conduct and synthesize playtests, user research, and player feedback to drive continuous UX improvement
Build and maintain UX documentation including flows, wireframes, and interaction guidelines that scale with the team
Implement first-pass UX in-engine in Unity for play testing and feedback
Advocate for the player experience in cross-functional discussions, balancing usability goals with design and business constraints
Requirements
3+ years of UX design experience in games, with at least one shipped mobile title in your portfolio
Experience designing UX for mobile free-to-play games, including live ops flows, storefronts, and onboarding
Strong portfolio demonstrating end-to-end UX process — from research and wire framing through final implementation
Proficiency in Figma for wire framing, prototyping, and design handoff
Solid understanding of mobile UX conventions, touch interaction patterns, and accessibility considerations
Proficiency in building UI in Unity
Strong communication skills and a collaborative mindset, comfortable working in small, fast-moving teams
Nice to have
UI Art skills to help assist in development pipeline speed
Experience working within an established IP or licensed property
Experience leveraging AI tools to accelerate UX research, prototyping, or documentation workflows
Compensation
CA $95,000 to CA $125,000 depending on experience, plus health/vision/dental coverage, RRSP matching, and equity.
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