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Job Description & How to Apply Below
Excel as a Rigging Artist with Electronic Arts in Burnaby, BC, focusing on character and object rigging. This hybrid role involves creative and technical tasks essential for game development.
The position, spanning 12 months, requires collaboration with project managers and the Rigging Lead to maintain high-quality standards. Candidates should have at least three years of cinematic or games production experience, including effective communication with various stakeholders. You’ll manage asset integrity and resolve any issues while creating engaging player experiences.
Key Responsibilities:
• Execute skeleton creation for game assets
• Rig characters for fluid animation sequences
• Develop control rigs for various animation needs
• Perform hair and cloth simulations
• Handle maintenance of rigging and animation assets
Requirements:
• Minimum 3 years of experience in production settings
• Strong skills in Autodesk Maya rigging
• Knowledge of Python scripting; C++ advantageous
• Understanding of animation principles and anatomy
• Ability to communicate effectively with team members
Bring your rigging expertise to influence gameplay at Electronic Arts.
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