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Technical Interface Designer - EA SPORTS FC

Job in Vancouver, BC, Canada
Listing for: Global Sports Jobs Limited
Full Time position
Listed on 2026-10-13
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 70000 - 100000 CAD Yearly CAD 70000.00 100000.00 YEAR
Job Description & How to Apply Below
About the Role

The Technical Interface Designer bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The role is part of the art team and works closely with artists, project managers, programmers and other technical designers. The position focuses on creating and integrating UI, motion graphics and broadcast-style overlays for game presentation.

Key Responsibilities
  • Recreate authentic broadcast overlays and in-game overlays to match styles.
  • Learn and drive art asset conversion from legacy to new format.
  • Maintain best practices in code and art development.
  • Create UI animations and effects using a proprietary game engine.
  • Apply proper art optimisation techniques in art assets.
  • Quickly identify and debug art and animation related issues.
  • Design and create motion demos for the game front end and HUD, and integrate them in game.
  • Collaborate with engineering and art, explaining both art team needs and technical constraints.
  • Document tools and workflows on the internal Wiki.
  • Produce high fidelity rapid prototypes for UX evaluation.
  • Learn and support animations and UI work with legacy technology (Flash-based animations via Action Script and timeline).
Required Experience & Qualifications
  • Technical skills and the ability to quickly learn new proprietary production tools and workflows.
  • Adeptness with, or the ability to quickly learn, various object-oriented programming languages and scripts (e.g. JavaScript, C#).
  • Familiarity with scripting languages such as Python.
  • Proficiency with Adobe Photoshop and other graphics and animation applications.
  • At least 1 year of experience creating 3D motion graphics, or interfaces with game engines such as Unreal or Unity.
  • Visual animation and programming skills.
Preferred Skills
  • Understanding of user experience principles.
  • Understanding of revision version control software; knowledge of Perforce is ideal.
  • Degree in a relevant visual art or technical subject (e.g. BSc Computer Science or Game Programming, Game Art and Design Diploma).
Benefits & Perks
  • Vacation: 3 weeks per year to start (Canada).
  • Sick time: 10 days per year (Canada).
  • Extended health, dental and vision coverage (Canada).
  • Basic life insurance (Canada).
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