Animator Co-op; Summer - Sports Tech
Listed on 2026-10-19
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Entertainment & Gaming
Entertainer / Performer / Host
About the Role
EA SPORTS Tech is seeking an undergraduate Animator Co-op student to join its Character Animation Research Team (the A-Team) for an 8-month internship beginning in May 2027. The intern will receive mentorship from a Senior Technical Animator and collaborate with experienced animators, engineers, and ML experts to help shape the future of character animation. Unlike a traditional game team animation role, the internship involves working directly with the team that builds animation technologies shared across EA.
The role offers hands-on experience with these tools and systems, helping the intern develop an understanding of how they are created and improved and build skills that can translate to virtually any game team.
- Become familiar with EA’s proprietary Frostbite Engine.
- Refine and polish motion capture animation to AAA game quality.
- Learn to build modern animation systems such as state machines, motion matching, and node-based programming.
- Brainstorm and collaborate side-by-side with engineers and UX designers to design and refine animation workflows and pipelines.
- Learn how partner game teams work across EA by assisting with tool adoption, debugging, and workflow feedback.
- Must be legally authorised to work in Canada for the entire internship; visa sponsorship is not available.
- Must be enrolled in an accredited degree programme and return to school for at least one semester following the internship with EA.
- Must be graduating in May 2028 or later, including the time needed to complete the internship (for example, returning to school for at least one semester following the co-op with EA).
- Currently pursuing a degree in Animation or a related technical discipline.
- Entry-level experience, including prior internship, coursework, or personal projects in animation.
- Experience creating high-quality character animation.
- Solid foundation in character animation principles and body mechanics.
- Familiarity with industry-standard 3D software tools such as Autodesk Maya, Motion Builder, or equivalent.
- Strong problem-solving skills with the ability to quickly identify and resolve issues.
- Interest in motion capture data, rigging, or scripting (Python/DCC tools).
- Python scripting.
- Node-based programming.
- Interest in vibe-coding and using AI agents in their work.
- Vancouver, British Columbia
- British Columbia (depending on location, e.g. Vancouver vs. Victoria): $60,000 - $65,000 CAD
- Pay is just one part of the overall compensation at EA.
- Mentorship from a Senior Technical Animator.
- Relocation support may be available if specific eligibility criteria are met.
EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. The team’s technology is shared across multiple EA games, including FC, Madden, NHL, skate., Battlefront, Dragon Age, and more.
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