Specialized Roles:
Job specializations:
-
Entertainment & Gaming
Game & 3D/XR Development
Job Description & How to Apply Below
Create environments for a third-person science-fiction action game built in Unreal Engine.
Location:
Canada — Remote;
Canadian residence and work eligibility required. Temporary, full-time, five-month contract. Vancouver is the studio location; the employer hires only people residing in Canada who can legally work there. Role : 7ea-849d-a080587b384c.
What you will do
Build hard-surface props and environment pieces from concepts to final game assets.
Produce optimised models, materials and modular environment sets.
Iterate with design, animation and technical art while following visual direction.
What the studio is looking for
Four or more years of industry experience and strong game environment-art work.
Modeling, UVs, baking and P texturing, with Substance Painter or Designer.
Experience implementing modular environments in-engine; foliage sculpting or Unreal PCG are advantages.
Source and dates
Official source:
Employer publication date:
October 29, 2026.
Source spreadsheet addition:
November 1, 2026; separate from employer publication.
Availability and details verified:
November 2, 2026.
No separate employer Final date to receive applications is displayed. Any Anima Worker expiry is separate from the employer’s dates.
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