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Denvironmentartist

Job in Vancouver, BC, Canada
Listing for: HellaGoodAudio
Full Time position Listed on 2026-11-07
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 35 - 44 CAD Hourly CAD 35.00 44.00 HOUR

Job Description & How to Apply Below

Position: 3denvironmentartist
Role Overview :
As the 3D Environment Artist, you will oversee the creation of stylized 3D assets while supporting and mentoring a small team of artists. You will help establish pipelines, review asset quality, and ensure all 3D content is optimized for Unity. You’ll also work closely with the Art Director to bridge the gap between disciplines and help bring our assets to life.

Let’s get the important stuff out of the way:
Position :
Contract Full Time Employee (32 hours/week, 4 days/week) Hourly: $35-44 (CAD), based on experience

Duration : 6 months, with possibility of extension

Location :
Vancouver preferred (Hybrid, 2 days remote, 2 days in-office)

Starting Date :
February 2026

What you’ll do:

Creating a variety of 3D assets for our game, focusing on creating props for our environments in isometric view.

Build materials that compatible with our shaders and art style in Unity (including stylized 3D workflows)

Collaborate with the Art Director to maintain a cohesive art style across the project

Oversee asset optimization for Unity, ensuring strong performance on PC, console, and VR platforms

Develop and maintain 3D pipelines, documentation, and best practices

Work closely with programmers to implement materials, shaders, LODs, lighting, and scene setups

Communicate production needs clearly to project managers and tech leads

Maintain accountability for deadlines, quality standards, and deliverables

What You Bring:

4+ years of professional experience in 3D art for video games (shipped title preferred)

Strong proficiency in Maya and Substance Painter (or equivalent tools)

Demonstrated experience working in Unity, including materials, lighting, shaders, profiling, and optimization

Proven ability to create and guide highly stylized/cel-shaded art

Strong understanding of topology, UVs, baking, P , and real-time performance constraints

Experience building and maintaining art pipelines for small-to-mid sized teams

Excellent communication and accountability.

A portfolio showcasing stylized 3D work

Nice-to-Haves:

Experience with shaders, or procedural workflows

Knowledge of rigging, skinning

Any technical art skills or experience optimizing content for video game

Familiarity with mobile, PC, and console performance profiles
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